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fbb4019ed5
* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
12 lines
395 B
C#
12 lines
395 B
C#
using Ryujinx.Memory;
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namespace Ryujinx.HLE.HOS.Kernel.Process
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{
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class ProcessContextFactory : IProcessContextFactory
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{
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public IProcessContext Create(KernelContext context, long pid, ulong addressSpaceSize, InvalidAccessHandler invalidAccessHandler, bool for64Bit)
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{
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return new ProcessContext(new AddressSpaceManager(addressSpaceSize));
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}
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}
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}
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