mirror of
https://github.com/Ryujinx/Ryujinx.git
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ab5d77c0c4
This fixes missing audio on Nintendo Switch Sports Online Play Test.
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using System;
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namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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public class LimiterState
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{
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public float[] DectectorAverage;
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public float[] CompressionGain;
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public float[] DelayedSampleBuffer;
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public int[] DelayedSampleBufferPosition;
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public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
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{
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DectectorAverage = new float[parameter.ChannelCount];
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CompressionGain = new float[parameter.ChannelCount];
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DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
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DelayedSampleBufferPosition = new int[parameter.ChannelCount];
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DectectorAverage.AsSpan().Fill(0.0f);
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CompressionGain.AsSpan().Fill(1.0f);
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DelayedSampleBufferPosition.AsSpan().Fill(0);
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DelayedSampleBuffer.AsSpan().Fill(0.0f);
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UpdateParameter(ref parameter);
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}
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public void UpdateParameter(ref LimiterParameter parameter) {}
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}
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}
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