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Ryujinx/Ryujinx.Graphics.Gpu
2022-10-02 21:50:03 +00:00
..
Engine Scale SamplesPassed counter by RT scale on report (#3680) 2022-09-11 15:58:15 +00:00
Image Allow bindless textures with handles from unbound constant buffer (#3706) 2022-09-19 15:35:47 -03:00
Memory Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Shader Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuChannel.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
GpuContext.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
GraphicsConfig.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Window.cs Allow Surface Flinger frame enqueue after process has exited (#3733) 2022-10-02 21:50:03 +00:00