mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 00:36:38 +00:00
1aba033ba7
* Fix 9.0.0 related services bindings This was wrong because of a mistake on switchbrew. * Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset * Update ClockCore logics to 9.0.0 Also apply 9.0.0 permissions and comment time:u, and time:a (as those are going to be moved) * Move every clocks instances + timezone to a global manager * Start implementing time:m Also prepare the skeleton of the shared memory * Implement SystemClockContextUpdateCallback and co * Update StaticService to 9.0.0 * Update ISystemClock to 9.0.0 * Rename IStaticService and add glue's IStaticService * Implement psc's ITimeZoneService * Integrate psc layer into glue for TimeZoneService * Rename TimeZoneManagerForPsc => TimeZoneManager * Use correct TimeZoneService interface for both StaticService implementations * Accurately implement time shared memory operations * Fix two critical flaws in TimeZone logic The first one was the month range being different fron Nintendo one (0-11 instead of 1-12) The other flaw was a bad incrementation order during days & months computation. * Follow Nintendo's abort logic for TimeManager * Avoid crashing when timezone sysarchive isn't present * Update Readme * Address comments * Correctly align fields in ISystemClock * Fix code style and some typos * Improve timezone system archive warning/error messages * Rearrange using definitions in Horizon.cs * Address comments
124 lines
No EOL
4 KiB
C#
124 lines
No EOL
4 KiB
C#
using Ryujinx.Common;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Time.StaticService
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{
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class ISystemClock : IpcService
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{
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private SystemClockCore _clockCore;
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private bool _writePermission;
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private bool _bypassUninitializedClock;
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private int _operationEventReadableHandle;
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public ISystemClock(SystemClockCore clockCore, bool writePermission, bool bypassUninitializedClock)
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{
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_clockCore = clockCore;
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_writePermission = writePermission;
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_bypassUninitializedClock = bypassUninitializedClock;
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_operationEventReadableHandle = 0;
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}
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[Command(0)]
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// GetCurrentTime() -> nn::time::PosixTime
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public ResultCode GetCurrentTime(ServiceCtx context)
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{
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if (!_bypassUninitializedClock && !_clockCore.IsInitialized())
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{
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return ResultCode.UninitializedClock;
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}
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ResultCode result = _clockCore.GetCurrentTime(context.Thread, out long posixTime);
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if (result == ResultCode.Success)
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{
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context.ResponseData.Write(posixTime);
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}
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return result;
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}
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[Command(1)]
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// SetCurrentTime(nn::time::PosixTime)
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public ResultCode SetCurrentTime(ServiceCtx context)
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{
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if (!_writePermission)
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{
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return ResultCode.PermissionDenied;
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}
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if (!_bypassUninitializedClock && !_clockCore.IsInitialized())
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{
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return ResultCode.UninitializedClock;
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}
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long posixTime = context.RequestData.ReadInt64();
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return _clockCore.SetCurrentTime(context.Thread, posixTime);
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}
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[Command(2)]
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// GetClockContext() -> nn::time::SystemClockContext
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public ResultCode GetSystemClockContext(ServiceCtx context)
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{
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if (!_bypassUninitializedClock && !_clockCore.IsInitialized())
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{
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return ResultCode.UninitializedClock;
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}
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ResultCode result = _clockCore.GetClockContext(context.Thread, out SystemClockContext clockContext);
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if (result == ResultCode.Success)
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{
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context.ResponseData.WriteStruct(clockContext);
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}
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return result;
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}
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[Command(3)]
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// SetClockContext(nn::time::SystemClockContext)
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public ResultCode SetSystemClockContext(ServiceCtx context)
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{
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if (!_writePermission)
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{
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return ResultCode.PermissionDenied;
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}
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if (!_bypassUninitializedClock && !_clockCore.IsInitialized())
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{
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return ResultCode.UninitializedClock;
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}
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SystemClockContext clockContext = context.RequestData.ReadStruct<SystemClockContext>();
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ResultCode result = _clockCore.SetSystemClockContext(clockContext);
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return result;
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}
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[Command(4)] // 9.0.0+
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// GetOperationEventReadableHandle() -> handle<copy>
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public ResultCode GetOperationEventReadableHandle(ServiceCtx context)
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{
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if (_operationEventReadableHandle == 0)
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{
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KEvent kEvent = new KEvent(context.Device.System);
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_clockCore.RegisterOperationEvent(kEvent.WritableEvent);
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if (context.Process.HandleTable.GenerateHandle(kEvent.ReadableEvent, out _operationEventReadableHandle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_operationEventReadableHandle);
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return ResultCode.Success;
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}
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}
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} |