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Ryujinx/Ryujinx.Graphics.Vulkan
2022-08-11 18:07:37 -03:00
..
Queries
Shaders
Auto.cs
BackgroundResources.cs
BitMap.cs
BufferHolder.cs
BufferManager.cs
BufferState.cs
BufferUsageBitmap.cs
CacheByRange.cs
CommandBufferPool.cs
CommandBufferScoped.cs
Constants.cs
DescriptorSetCollection.cs
DescriptorSetManager.cs
DescriptorSetUpdater.cs
DisposableBuffer.cs
DisposableBufferView.cs
DisposableFramebuffer.cs
DisposableImage.cs
DisposableImageView.cs
DisposableMemory.cs
DisposablePipeline.cs
DisposableRenderPass.cs
DisposableSampler.cs
EnumConversion.cs
FenceHelper.cs
FenceHolder.cs
FormatCapabilities.cs
FormatConverter.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
FormatTable.cs
FramebufferParams.cs Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
HardwareCapabilities.cs
HashTableSlim.cs
HelperShader.cs Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
IdList.cs
ImageWindow.cs
MemoryAllocation.cs
MemoryAllocator.cs
MemoryAllocatorBlockList.cs
MultiFenceHolder.cs
NativeArray.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
PersistentFlushBuffer.cs
PipelineBase.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
PipelineConverter.cs
PipelineDynamicState.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
PipelineFull.cs
PipelineHelperShader.cs
PipelineLayoutCache.cs
PipelineLayoutCacheEntry.cs
PipelineLayoutFactory.cs
PipelineState.cs
PipelineUid.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Ryujinx.Graphics.Vulkan.csproj
SamplerHolder.cs
SemaphoreHolder.cs
Shader.cs
ShaderCollection.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
StagingBuffer.cs
SyncManager.cs
TextureBuffer.cs
TextureCopy.cs
TextureStorage.cs
TextureView.cs
Vendor.cs
VulkanConfiguration.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
VulkanException.cs
VulkanInitialization.cs
VulkanRenderer.cs
Window.cs
WindowBase.cs