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CodeGen
Support separate textures and samplers ( #1216 )
2020-05-27 16:07:10 +02:00
Decoders
Omit image format if possible, and fix BA bit ( #1280 )
2020-05-27 11:00:21 +02:00
Instructions
Support separate textures and samplers ( #1216 )
2020-05-27 16:07:10 +02:00
IntermediateRepresentation
Support separate textures and samplers ( #1216 )
2020-05-27 16:07:10 +02:00
StructuredIr
Support separate textures and samplers ( #1216 )
2020-05-27 16:07:10 +02:00
Translation
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
BufferDescriptor.cs
IGpuAccessor.cs
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
InputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Upgrade projects to C#8 ( #1193 )
2020-05-04 12:14:48 +10:00
SamplerType.cs
Make the shader translator more error resilient (part 2)
2020-01-09 02:13:00 +01:00
ShaderProgram.cs
Refactor shader GPU state and memory access ( #1203 )
2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs
Remove output interpolation qualifier ( #1070 )
2020-04-02 12:24:55 +11:00
ShaderStage.cs
TextureDescriptor.cs
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00
TextureFormat.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00