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Ryujinx/Ryujinx.HLE/HOS/Kernel/Common/KTimeManager.cs
Mary 7b040e51b0
kernel: Fix sleep timing accuracy (#2828)
* kernel: Fix sleep timing accuracy

This commit corrects some mistake while comparing reversing of kernel
13.x with our own.

WaitAndCheckScheduledObjects timing accuracy was also improved.

* Make KTimeManager.WaitAndCheckScheduledObjects spin wait for sub milliseconds

Fix performance regression on Pokemon Let's Go games and possibly
others.

* Address rip's comment

* kernel: Fix issues with timeout of -1 (0xFFFFFFFF)

Fixes possible hang on Pokemon DP and possibly others
2021-11-28 13:15:26 +01:00

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5.7 KiB
C#

using Ryujinx.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Common
{
class KTimeManager : IDisposable
{
public static readonly long DefaultTimeIncrementNanoseconds = ConvertGuestTicksToNanoseconds(2);
private class WaitingObject
{
public IKFutureSchedulerObject Object { get; }
public long TimePoint { get; }
public WaitingObject(IKFutureSchedulerObject schedulerObj, long timePoint)
{
Object = schedulerObj;
TimePoint = timePoint;
}
}
private readonly KernelContext _context;
private readonly List<WaitingObject> _waitingObjects;
private AutoResetEvent _waitEvent;
private bool _keepRunning;
private long _enforceWakeupFromSpinWait;
public KTimeManager(KernelContext context)
{
_context = context;
_waitingObjects = new List<WaitingObject>();
_keepRunning = true;
Thread work = new Thread(WaitAndCheckScheduledObjects)
{
Name = "HLE.TimeManager"
};
work.Start();
}
public void ScheduleFutureInvocation(IKFutureSchedulerObject schedulerObj, long timeout)
{
long timePoint = PerformanceCounter.ElapsedTicks + ConvertNanosecondsToHostTicks(timeout);
lock (_context.CriticalSection.Lock)
{
_waitingObjects.Add(new WaitingObject(schedulerObj, timePoint));
if (timeout < 1000000)
{
Interlocked.Exchange(ref _enforceWakeupFromSpinWait, 1);
}
}
_waitEvent.Set();
}
public void UnscheduleFutureInvocation(IKFutureSchedulerObject schedulerObj)
{
lock (_context.CriticalSection.Lock)
{
_waitingObjects.RemoveAll(x => x.Object == schedulerObj);
}
}
private void WaitAndCheckScheduledObjects()
{
SpinWait spinWait = new SpinWait();
WaitingObject next;
using (_waitEvent = new AutoResetEvent(false))
{
while (_keepRunning)
{
lock (_context.CriticalSection.Lock)
{
Interlocked.Exchange(ref _enforceWakeupFromSpinWait, 0);
next = _waitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
}
if (next != null)
{
long timePoint = PerformanceCounter.ElapsedTicks;
if (next.TimePoint > timePoint)
{
long ms = Math.Min((next.TimePoint - timePoint) / PerformanceCounter.TicksPerMillisecond, int.MaxValue);
if (ms > 0)
{
_waitEvent.WaitOne((int)ms);
}
else
{
while (Interlocked.Read(ref _enforceWakeupFromSpinWait) != 1 && PerformanceCounter.ElapsedTicks <= next.TimePoint)
{
if (spinWait.NextSpinWillYield)
{
Thread.Yield();
spinWait.Reset();
}
spinWait.SpinOnce();
}
spinWait.Reset();
}
}
bool timeUp = PerformanceCounter.ElapsedTicks >= next.TimePoint;
if (timeUp)
{
lock (_context.CriticalSection.Lock)
{
if (_waitingObjects.Remove(next))
{
next.Object.TimeUp();
}
}
}
}
else
{
_waitEvent.WaitOne();
}
}
}
}
public static long ConvertNanosecondsToMilliseconds(long time)
{
time /= 1000000;
if ((ulong)time > int.MaxValue)
{
return int.MaxValue;
}
return time;
}
public static long ConvertMillisecondsToNanoseconds(long time)
{
return time * 1000000;
}
public static long ConvertNanosecondsToHostTicks(long ns)
{
long nsDiv = ns / 1000000000;
long nsMod = ns % 1000000000;
long tickDiv = PerformanceCounter.TicksPerSecond / 1000000000;
long tickMod = PerformanceCounter.TicksPerSecond % 1000000000;
long baseTicks = (nsMod * tickMod + PerformanceCounter.TicksPerSecond - 1) / 1000000000;
return (nsDiv * tickDiv) * 1000000000 + nsDiv * tickMod + nsMod * tickDiv + baseTicks;
}
public static long ConvertGuestTicksToNanoseconds(long ticks)
{
return (long)Math.Ceiling(ticks * (1000000000.0 / 19200000.0));
}
public static long ConvertHostTicksToTicks(long time)
{
return (long)((time / (double)PerformanceCounter.TicksPerSecond) * 19200000.0);
}
public void Dispose()
{
_keepRunning = false;
_waitEvent?.Set();
}
}
}