mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-11 22:56:39 +00:00
33dc4c9ce4
This PR stubs and implements some clkrst call because they are used to overclock the Switch hardware and it's pointless in our case as we emulate the system. Everything was done checked by RE. Fixes #2686
57 lines
No EOL
1.9 KiB
C#
57 lines
No EOL
1.9 KiB
C#
using Ryujinx.HLE.HOS.Ipc;
|
|
using Ryujinx.HLE.HOS.Kernel.Common;
|
|
using Ryujinx.HLE.HOS.Services.Pcv.Clkrst.ClkrstManager;
|
|
using Ryujinx.HLE.HOS.Services.Pcv.Types;
|
|
using System;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Pcv.Clkrst
|
|
{
|
|
[Service("clkrst")] // 8.0.0+
|
|
[Service("clkrst:i")] // 8.0.0+
|
|
class IClkrstManager : IpcService
|
|
{
|
|
private int _moduleStateTableEventHandle = 0;
|
|
|
|
public IClkrstManager(ServiceCtx context) { }
|
|
|
|
[CommandHipc(0)]
|
|
// OpenSession(u32 device_code, u32 unk) -> object<nn::clkrst::IClkrstSession>
|
|
public ResultCode OpenSession(ServiceCtx context)
|
|
{
|
|
DeviceCode deviceCode = (DeviceCode)context.RequestData.ReadUInt32();
|
|
uint unknown = context.RequestData.ReadUInt32();
|
|
|
|
// TODO: Service checks the deviceCode and the unk value.
|
|
|
|
MakeObject(context, new IClkrstSession(deviceCode, unknown));
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[CommandHipc(4)]
|
|
// GetModuleStateTableEvent() -> handle<copy>
|
|
public ResultCode GetModuleStateTableEvent(ServiceCtx context)
|
|
{
|
|
if (_moduleStateTableEventHandle == 0)
|
|
{
|
|
if (context.Process.HandleTable.GenerateHandle(context.Device.System.IirsSharedMem, out _moduleStateTableEventHandle) != KernelResult.Success)
|
|
{
|
|
throw new InvalidOperationException("Out of handles!");
|
|
}
|
|
}
|
|
|
|
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_moduleStateTableEventHandle);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[CommandHipc(5)]
|
|
// GetModuleStateTableMaxCount() -> u32 max_count
|
|
public ResultCode GetModuleStateTableMaxCount(ServiceCtx context)
|
|
{
|
|
context.ResponseData.Write(26u);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
} |