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99b2692425
* Call interrupt less often, remove some leftovers from the old scheduler code * Remove unneeded attribute
65 lines
No EOL
1.5 KiB
C#
65 lines
No EOL
1.5 KiB
C#
using System;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class KCoreContext
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{
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private KScheduler Scheduler;
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private HleCoreManager CoreManager;
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public bool ContextSwitchNeeded { get; private set; }
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public KThread CurrentThread { get; private set; }
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public KThread SelectedThread { get; private set; }
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public KCoreContext(KScheduler Scheduler, HleCoreManager CoreManager)
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{
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this.Scheduler = Scheduler;
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this.CoreManager = CoreManager;
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}
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public void SelectThread(KThread Thread)
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{
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SelectedThread = Thread;
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if (Thread != null)
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{
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Thread.LastScheduledTicks = (uint)Environment.TickCount;
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}
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if (SelectedThread != CurrentThread)
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{
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ContextSwitchNeeded = true;
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}
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}
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public void UpdateCurrentThread()
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{
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ContextSwitchNeeded = false;
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CurrentThread = SelectedThread;
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}
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public void ContextSwitch()
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{
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ContextSwitchNeeded = false;
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if (CurrentThread != null)
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{
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CoreManager.GetThread(CurrentThread.Context.Work).Reset();
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}
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CurrentThread = SelectedThread;
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if (CurrentThread != null)
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{
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CurrentThread.ClearExclusive();
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CoreManager.GetThread(CurrentThread.Context.Work).Set();
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CurrentThread.Context.Execute();
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}
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}
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}
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} |