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Ryujinx/Ryujinx.Graphics.Gpu/State
Mary 60cf3dfebc
Do not clear gpu subchannel state on BindChannel (#2348)
This fixes a regression caused by #980, that was causing a crash on New
Super Lucky's Tale.

As always, this need feedback on possible regression on any games.

Fix #2343.
2021-06-09 00:50:18 +02:00
..
BlendState.cs
BlendStateCommon.cs
Boolean32.cs
BufferSwizzleComponent.cs
ClearColors.cs
ColorFormat.cs
Condition.cs
ConditionState.cs
CopyBufferParams.cs
CopyBufferSwizzle.cs
CopyBufferTexture.cs
CopyRegion.cs
CopyTexture.cs
CopyTextureControl.cs
DepthBiasState.cs
FaceState.cs
GpuState.cs Do not clear gpu subchannel state on BindChannel (#2348) 2021-06-09 00:50:18 +02:00
GpuStateTable.cs
GpuVa.cs
IndexBufferState.cs
Inline2MemoryParams.cs
LogicalOpState.cs
MemoryLayout.cs
MethodOffset.cs
PoolState.cs
PrimitiveRestartState.cs
PrimitiveType.cs
ReportCounterType.cs
ResetCounterType.cs
RtColorMask.cs
RtColorState.cs
RtControl.cs
RtDepthStencilState.cs
SamplerIndex.cs
ScissorState.cs
ScreenScissorState.cs
SemaphoreOperation.cs
SemaphoreState.cs
ShaderState.cs
ShaderType.cs
Size3D.cs
StencilBackMasks.cs
StencilBackTestState.cs
StencilTestState.cs
TfBufferState.cs
TfState.cs
UniformBufferState.cs
VertexAttribState.cs
VertexBufferDrawState.cs
VertexBufferState.cs
ViewportExtents.cs
ViewportTransform.cs
ViewVolumeClipControl.cs
YControl.cs
ZetaFormat.cs