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Ryujinx/Ryujinx.HLE/HOS/Kernel/SvcThread.cs
gdkchan 00579927e4
Better process implementation (#491)
* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
2018-11-28 20:18:09 -02:00

464 lines
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18 KiB
C#

using ChocolArm64.State;
using Ryujinx.Common.Logging;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Kernel
{
partial class SvcHandler
{
private void CreateThread64(CpuThreadState ThreadState)
{
ulong Entrypoint = ThreadState.X1;
ulong ArgsPtr = ThreadState.X2;
ulong StackTop = ThreadState.X3;
int Priority = (int)ThreadState.X4;
int CpuCore = (int)ThreadState.X5;
KernelResult Result = CreateThread(Entrypoint, ArgsPtr, StackTop, Priority, CpuCore, out int Handle);
ThreadState.X0 = (ulong)Result;
ThreadState.X1 = (ulong)Handle;
}
private KernelResult CreateThread(
ulong Entrypoint,
ulong ArgsPtr,
ulong StackTop,
int Priority,
int CpuCore,
out int Handle)
{
Handle = 0;
KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
if (CpuCore == -2)
{
CpuCore = CurrentProcess.DefaultCpuCore;
}
if ((uint)CpuCore >= KScheduler.CpuCoresCount || !CurrentProcess.IsCpuCoreAllowed(CpuCore))
{
return KernelResult.InvalidCpuCore;
}
if ((uint)Priority >= KScheduler.PrioritiesCount || !CurrentProcess.IsPriorityAllowed(Priority))
{
return KernelResult.InvalidPriority;
}
long Timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100);
if (CurrentProcess.ResourceLimit != null &&
!CurrentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, Timeout))
{
return KernelResult.ResLimitExceeded;
}
KThread Thread = new KThread(System);
KernelResult Result = CurrentProcess.InitializeThread(
Thread,
Entrypoint,
ArgsPtr,
StackTop,
Priority,
CpuCore);
if (Result != KernelResult.Success)
{
CurrentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
return Result;
}
Result = Process.HandleTable.GenerateHandle(Thread, out Handle);
if (Result != KernelResult.Success)
{
Thread.Terminate();
CurrentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
}
return Result;
}
private void SvcStartThread(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
if (Thread != null)
{
KernelResult Result = Thread.Start();
if (Result != KernelResult.Success)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{Result}\".");
}
ThreadState.X0 = (ulong)Result;
}
else
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcExitThread(CpuThreadState ThreadState)
{
KThread CurrentThread = System.Scheduler.GetCurrentThread();
System.Scheduler.ExitThread(CurrentThread);
CurrentThread.Exit();
}
private void SvcSleepThread(CpuThreadState ThreadState)
{
long Timeout = (long)ThreadState.X0;
Logger.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + Timeout.ToString("x16"));
KThread CurrentThread = System.Scheduler.GetCurrentThread();
if (Timeout < 1)
{
switch (Timeout)
{
case 0: CurrentThread.Yield(); break;
case -1: CurrentThread.YieldWithLoadBalancing(); break;
case -2: CurrentThread.YieldAndWaitForLoadBalancing(); break;
}
}
else
{
CurrentThread.Sleep(Timeout);
ThreadState.X0 = 0;
}
}
private void SvcGetThreadPriority(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X1;
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (Thread != null)
{
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.DynamicPriority;
}
else
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcSetThreadPriority(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
int Priority = (int)ThreadState.X1;
Logger.PrintDebug(LogClass.KernelSvc,
"Handle = 0x" + Handle .ToString("x8") + ", " +
"Priority = 0x" + Priority.ToString("x8"));
//TODO: NPDM check.
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (Thread == null)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
Thread.SetPriority(Priority);
ThreadState.X0 = 0;
}
private void SvcGetThreadCoreMask(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X2;
Logger.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle.ToString("x8"));
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (Thread != null)
{
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.PreferredCore;
ThreadState.X2 = (ulong)Thread.AffinityMask;
}
else
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SetThreadCoreMask64(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
int PreferredCore = (int)ThreadState.X1;
long AffinityMask = (long)ThreadState.X2;
Logger.PrintDebug(LogClass.KernelSvc,
"Handle = 0x" + Handle .ToString("x8") + ", " +
"PreferredCore = 0x" + PreferredCore.ToString("x8") + ", " +
"AffinityMask = 0x" + AffinityMask .ToString("x16"));
KernelResult Result = SetThreadCoreMask(Handle, PreferredCore, AffinityMask);
if (Result != KernelResult.Success)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{Result}\".");
}
ThreadState.X0 = (ulong)Result;
}
private KernelResult SetThreadCoreMask(int Handle, int PreferredCore, long AffinityMask)
{
KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
if (PreferredCore == -2)
{
PreferredCore = CurrentProcess.DefaultCpuCore;
AffinityMask = 1 << PreferredCore;
}
else
{
if ((CurrentProcess.Capabilities.AllowedCpuCoresMask | AffinityMask) !=
CurrentProcess.Capabilities.AllowedCpuCoresMask)
{
return KernelResult.InvalidCpuCore;
}
if (AffinityMask == 0)
{
return KernelResult.InvalidCombination;
}
if ((uint)PreferredCore > 3)
{
if ((PreferredCore | 2) != -1)
{
return KernelResult.InvalidCpuCore;
}
}
else if ((AffinityMask & (1 << PreferredCore)) == 0)
{
return KernelResult.InvalidCombination;
}
}
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (Thread == null)
{
return KernelResult.InvalidHandle;
}
return Thread.SetCoreAndAffinityMask(PreferredCore, AffinityMask);
}
private void SvcGetCurrentProcessorNumber(CpuThreadState ThreadState)
{
ThreadState.X0 = (ulong)System.Scheduler.GetCurrentThread().CurrentCore;
}
private void SvcGetThreadId(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X1;
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (Thread != null)
{
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.ThreadUid;
}
else
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcSetThreadActivity(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
bool Pause = (int)ThreadState.X1 == 1;
KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
if (Thread == null)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (Thread.Owner != System.Scheduler.GetCurrentProcess())
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread, it belongs to another process.");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (Thread == System.Scheduler.GetCurrentThread())
{
Logger.PrintWarning(LogClass.KernelSvc, "Invalid thread, current thread is not accepted.");
ThreadState.X0 = (ulong)KernelResult.InvalidThread;
return;
}
long Result = Thread.SetActivity(Pause);
if (Result != 0)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
ThreadState.X0 = (ulong)Result;
}
private void SvcGetThreadContext3(CpuThreadState ThreadState)
{
long Position = (long)ThreadState.X0;
int Handle = (int)ThreadState.X1;
KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
KThread CurrentThread = System.Scheduler.GetCurrentThread();
KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
if (Thread == null)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (Thread.Owner != CurrentProcess)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread, it belongs to another process.");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (CurrentThread == Thread)
{
Logger.PrintWarning(LogClass.KernelSvc, "Invalid thread, current thread is not accepted.");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
return;
}
Memory.WriteUInt64(Position + 0x0, Thread.Context.ThreadState.X0);
Memory.WriteUInt64(Position + 0x8, Thread.Context.ThreadState.X1);
Memory.WriteUInt64(Position + 0x10, Thread.Context.ThreadState.X2);
Memory.WriteUInt64(Position + 0x18, Thread.Context.ThreadState.X3);
Memory.WriteUInt64(Position + 0x20, Thread.Context.ThreadState.X4);
Memory.WriteUInt64(Position + 0x28, Thread.Context.ThreadState.X5);
Memory.WriteUInt64(Position + 0x30, Thread.Context.ThreadState.X6);
Memory.WriteUInt64(Position + 0x38, Thread.Context.ThreadState.X7);
Memory.WriteUInt64(Position + 0x40, Thread.Context.ThreadState.X8);
Memory.WriteUInt64(Position + 0x48, Thread.Context.ThreadState.X9);
Memory.WriteUInt64(Position + 0x50, Thread.Context.ThreadState.X10);
Memory.WriteUInt64(Position + 0x58, Thread.Context.ThreadState.X11);
Memory.WriteUInt64(Position + 0x60, Thread.Context.ThreadState.X12);
Memory.WriteUInt64(Position + 0x68, Thread.Context.ThreadState.X13);
Memory.WriteUInt64(Position + 0x70, Thread.Context.ThreadState.X14);
Memory.WriteUInt64(Position + 0x78, Thread.Context.ThreadState.X15);
Memory.WriteUInt64(Position + 0x80, Thread.Context.ThreadState.X16);
Memory.WriteUInt64(Position + 0x88, Thread.Context.ThreadState.X17);
Memory.WriteUInt64(Position + 0x90, Thread.Context.ThreadState.X18);
Memory.WriteUInt64(Position + 0x98, Thread.Context.ThreadState.X19);
Memory.WriteUInt64(Position + 0xa0, Thread.Context.ThreadState.X20);
Memory.WriteUInt64(Position + 0xa8, Thread.Context.ThreadState.X21);
Memory.WriteUInt64(Position + 0xb0, Thread.Context.ThreadState.X22);
Memory.WriteUInt64(Position + 0xb8, Thread.Context.ThreadState.X23);
Memory.WriteUInt64(Position + 0xc0, Thread.Context.ThreadState.X24);
Memory.WriteUInt64(Position + 0xc8, Thread.Context.ThreadState.X25);
Memory.WriteUInt64(Position + 0xd0, Thread.Context.ThreadState.X26);
Memory.WriteUInt64(Position + 0xd8, Thread.Context.ThreadState.X27);
Memory.WriteUInt64(Position + 0xe0, Thread.Context.ThreadState.X28);
Memory.WriteUInt64(Position + 0xe8, Thread.Context.ThreadState.X29);
Memory.WriteUInt64(Position + 0xf0, Thread.Context.ThreadState.X30);
Memory.WriteUInt64(Position + 0xf8, Thread.Context.ThreadState.X31);
Memory.WriteInt64(Position + 0x100, Thread.LastPc);
Memory.WriteUInt64(Position + 0x108, (ulong)Thread.Context.ThreadState.Psr);
Memory.WriteVector128(Position + 0x110, Thread.Context.ThreadState.V0);
Memory.WriteVector128(Position + 0x120, Thread.Context.ThreadState.V1);
Memory.WriteVector128(Position + 0x130, Thread.Context.ThreadState.V2);
Memory.WriteVector128(Position + 0x140, Thread.Context.ThreadState.V3);
Memory.WriteVector128(Position + 0x150, Thread.Context.ThreadState.V4);
Memory.WriteVector128(Position + 0x160, Thread.Context.ThreadState.V5);
Memory.WriteVector128(Position + 0x170, Thread.Context.ThreadState.V6);
Memory.WriteVector128(Position + 0x180, Thread.Context.ThreadState.V7);
Memory.WriteVector128(Position + 0x190, Thread.Context.ThreadState.V8);
Memory.WriteVector128(Position + 0x1a0, Thread.Context.ThreadState.V9);
Memory.WriteVector128(Position + 0x1b0, Thread.Context.ThreadState.V10);
Memory.WriteVector128(Position + 0x1c0, Thread.Context.ThreadState.V11);
Memory.WriteVector128(Position + 0x1d0, Thread.Context.ThreadState.V12);
Memory.WriteVector128(Position + 0x1e0, Thread.Context.ThreadState.V13);
Memory.WriteVector128(Position + 0x1f0, Thread.Context.ThreadState.V14);
Memory.WriteVector128(Position + 0x200, Thread.Context.ThreadState.V15);
Memory.WriteVector128(Position + 0x210, Thread.Context.ThreadState.V16);
Memory.WriteVector128(Position + 0x220, Thread.Context.ThreadState.V17);
Memory.WriteVector128(Position + 0x230, Thread.Context.ThreadState.V18);
Memory.WriteVector128(Position + 0x240, Thread.Context.ThreadState.V19);
Memory.WriteVector128(Position + 0x250, Thread.Context.ThreadState.V20);
Memory.WriteVector128(Position + 0x260, Thread.Context.ThreadState.V21);
Memory.WriteVector128(Position + 0x270, Thread.Context.ThreadState.V22);
Memory.WriteVector128(Position + 0x280, Thread.Context.ThreadState.V23);
Memory.WriteVector128(Position + 0x290, Thread.Context.ThreadState.V24);
Memory.WriteVector128(Position + 0x2a0, Thread.Context.ThreadState.V25);
Memory.WriteVector128(Position + 0x2b0, Thread.Context.ThreadState.V26);
Memory.WriteVector128(Position + 0x2c0, Thread.Context.ThreadState.V27);
Memory.WriteVector128(Position + 0x2d0, Thread.Context.ThreadState.V28);
Memory.WriteVector128(Position + 0x2e0, Thread.Context.ThreadState.V29);
Memory.WriteVector128(Position + 0x2f0, Thread.Context.ThreadState.V30);
Memory.WriteVector128(Position + 0x300, Thread.Context.ThreadState.V31);
Memory.WriteInt32(Position + 0x310, Thread.Context.ThreadState.Fpcr);
Memory.WriteInt32(Position + 0x314, Thread.Context.ThreadState.Fpsr);
Memory.WriteInt64(Position + 0x318, Thread.Context.ThreadState.Tpidr);
ThreadState.X0 = 0;
}
}
}