1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-09-21 22:44:36 +01:00
Ryujinx/Ryujinx.HLE/HOS/ServiceCtx.cs
gdkchan 00579927e4
Better process implementation (#491)
* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
2018-11-28 20:18:09 -02:00

39 lines
1.3 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel;
using System.IO;
namespace Ryujinx.HLE.HOS
{
class ServiceCtx
{
public Switch Device { get; private set; }
public KProcess Process { get; private set; }
public MemoryManager Memory { get; private set; }
public KSession Session { get; private set; }
public IpcMessage Request { get; private set; }
public IpcMessage Response { get; private set; }
public BinaryReader RequestData { get; private set; }
public BinaryWriter ResponseData { get; private set; }
public ServiceCtx(
Switch Device,
KProcess Process,
MemoryManager Memory,
KSession Session,
IpcMessage Request,
IpcMessage Response,
BinaryReader RequestData,
BinaryWriter ResponseData)
{
this.Device = Device;
this.Process = Process;
this.Memory = Memory;
this.Session = Session;
this.Request = Request;
this.Response = Response;
this.RequestData = RequestData;
this.ResponseData = ResponseData;
}
}
}