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Effects
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Change SMAA filter texture clear method (#4685)
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2023-04-16 14:26:22 -03:00 |
MoltenVK
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Minor code formatting (#4498)
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2023-03-04 14:43:08 +01:00 |
Queries
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GPU: Scale counter results before addition (#4471)
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2023-03-12 18:01:15 +01:00 |
Shaders
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Support copy between multisample and non-multisample depth textures (#4676)
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2023-04-17 08:13:53 +00:00 |
Auto.cs
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AutoFlushCounter.cs
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Vulkan: add situational "Fast Flush" mode (#4667)
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2023-04-11 09:23:41 +02:00 |
BackgroundResources.cs
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Minor code formatting (#4498)
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2023-03-04 14:43:08 +01:00 |
BitMap.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
BufferAllocationType.cs
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Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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2023-03-19 17:56:48 -03:00 |
BufferHolder.cs
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Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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2023-03-19 17:56:48 -03:00 |
BufferManager.cs
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Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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2023-03-19 17:56:48 -03:00 |
BufferState.cs
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Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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2023-03-19 17:56:48 -03:00 |
BufferUsageBitmap.cs
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Support use of buffer ranges with size 0 (#3736)
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2022-10-03 20:08:38 -03:00 |
CacheByRange.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
CommandBufferPool.cs
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Vulkan: Don't flush commands when creating most sync (#4087)
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2022-12-29 15:39:04 +01:00 |
CommandBufferScoped.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Constants.cs
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DescriptorSetCollection.cs
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DescriptorSetManager.cs
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DescriptorSetUpdater.cs
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Vulkan: Insert barriers before clears (#4596)
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2023-03-26 12:51:02 +02:00 |
DisposableBuffer.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
DisposableBufferView.cs
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Fix Redundant Qualifer Warnings (#4091)
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2022-12-10 21:21:13 +01:00 |
DisposableFramebuffer.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
DisposableImage.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
DisposableImageView.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
DisposableMemory.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
DisposablePipeline.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
DisposableRenderPass.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
DisposableSampler.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
EnumConversion.cs
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Vulkan: Insert barriers before clears (#4596)
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2023-03-26 12:51:02 +02:00 |
FenceHelper.cs
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FenceHolder.cs
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FormatCapabilities.cs
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chore: Update Silk.NET to 2.16.0 (#3953)
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2022-12-01 19:11:56 +01:00 |
FormatConverter.cs
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FormatTable.cs
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Fix R4G4B4A4 format on Vulkan (#3696)
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2022-09-13 07:59:38 +02:00 |
FramebufferParams.cs
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Support copy between multisample and non-multisample depth textures (#4676)
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2023-04-17 08:13:53 +00:00 |
HardwareCapabilities.cs
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Vulkan: Support list topology primitive restart (#4483)
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2023-02-26 19:19:00 -03:00 |
HashTableSlim.cs
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Vulkan: HashTableSlim lookup optimization (#4688)
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2023-04-16 14:57:01 -03:00 |
HelperShader.cs
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Support copy between multisample and non-multisample depth textures (#4676)
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2023-04-17 08:13:53 +00:00 |
IdList.cs
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Minor code formatting (#4498)
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2023-03-04 14:43:08 +01:00 |
IndexBufferPattern.cs
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Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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2023-03-19 17:56:48 -03:00 |
IndexBufferState.cs
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Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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2023-03-19 17:56:48 -03:00 |
MemoryAllocation.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
MemoryAllocator.cs
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vulkan: Cleanup PhysicalDevice and Instance querying (#4632)
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2023-04-05 14:48:38 -03:00 |
MemoryAllocatorBlockList.cs
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Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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2023-03-19 17:56:48 -03:00 |
MultiFenceHolder.cs
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NativeArray.cs
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Add Support for Post Processing Effects (#3616)
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2023-02-27 18:11:55 -03:00 |
PersistentFlushBuffer.cs
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PipelineBase.cs
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Vulkan: add situational "Fast Flush" mode (#4667)
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2023-04-11 09:23:41 +02:00 |
PipelineConverter.cs
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vulkan: Respect VK_KHR_portability_subset vertex stride alignment (#4419)
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2023-02-15 08:41:48 +00:00 |
PipelineDynamicState.cs
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vulkan: Do not call vkCmdSetViewport when viewportCount is 0 (#4406)
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2023-02-13 20:32:20 +00:00 |
PipelineFull.cs
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Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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2023-03-19 17:56:48 -03:00 |
PipelineHelperShader.cs
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Implement non-MS to MS copies with draws (#3958)
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2022-12-04 15:07:11 -03:00 |
PipelineLayoutCache.cs
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PipelineLayoutCacheEntry.cs
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PipelineLayoutFactory.cs
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Fix Redundant Qualifer Warnings (#4091)
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2022-12-10 21:21:13 +01:00 |
PipelineState.cs
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Vulkan: Support list topology primitive restart (#4483)
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2023-02-26 19:19:00 -03:00 |
PipelineUid.cs
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Minor improvement to Vulkan pipeline state and bindings management (#3829)
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2022-11-10 13:38:38 -03:00 |
Ryujinx.Graphics.Vulkan.csproj
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misc: Some dependencies cleanup (#4507)
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2023-03-12 03:24:11 +01:00 |
SamplerHolder.cs
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Vulkan: Fix sampler custom border color (#3751)
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2022-10-10 08:35:44 +02:00 |
SemaphoreHolder.cs
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Shader.cs
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Avoid allocating unmanaged string per shader (#3730)
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2022-10-02 10:59:34 +02:00 |
ShaderCollection.cs
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chore: Update Silk.NET to 2.16.0 (#3953)
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2022-12-01 19:11:56 +01:00 |
SpecInfo.cs
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Misc performance tweaks (#4509)
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2023-03-11 17:05:48 -03:00 |
StagingBuffer.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
SyncManager.cs
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Vulkan: add situational "Fast Flush" mode (#4667)
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2023-04-11 09:23:41 +02:00 |
TextureBuffer.cs
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Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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2023-03-19 17:56:48 -03:00 |
TextureCopy.cs
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Implement non-MS to MS copies with draws (#3958)
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2022-12-04 15:07:11 -03:00 |
TextureStorage.cs
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Support copy between multisample and non-multisample depth textures (#4676)
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2023-04-17 08:13:53 +00:00 |
TextureView.cs
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Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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2023-03-19 17:56:48 -03:00 |
Vendor.cs
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Relax Vulkan requirements (#4282)
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2023-01-26 18:34:35 -03:00 |
VertexBufferState.cs
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Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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2023-03-19 17:56:48 -03:00 |
VulkanConfiguration.cs
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Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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2022-08-20 16:20:27 -03:00 |
VulkanDebugMessenger.cs
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vulkan: Separate debug utils logic from VulkanInitialization (#4609)
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2023-04-01 08:05:02 +00:00 |
VulkanException.cs
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VulkanInitialization.cs
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vulkan: Cleanup PhysicalDevice and Instance querying (#4632)
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2023-04-05 14:48:38 -03:00 |
VulkanInstance.cs
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vulkan: Cleanup PhysicalDevice and Instance querying (#4632)
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2023-04-05 14:48:38 -03:00 |
VulkanPhysicalDevice.cs
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vulkan: Cleanup PhysicalDevice and Instance querying (#4632)
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2023-04-05 14:48:38 -03:00 |
VulkanRenderer.cs
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Vulkan: add situational "Fast Flush" mode (#4667)
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2023-04-11 09:23:41 +02:00 |
Window.cs
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Misc performance tweaks (#4509)
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2023-03-11 17:05:48 -03:00 |
WindowBase.cs
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Add Support for Post Processing Effects (#3616)
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2023-02-27 18:11:55 -03:00 |