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Ryujinx/Ryujinx.Graphics.OpenGL
riperiperi fe29aff266
Use Quads on OpenGL host when supported. (#2331)
Improves OpenGL performance on FAST RMX and Xenoblade DE/2. Will probably only work on NVIDIA GPUs, but the emulated quads path will still be valid for other GPUs. Note: SLOW RMX gets a bit faster in handheld mode.

I'd recommend checking on platforms without supported host quads to make sure a GL error is actually thrown when attempting GL.Begin(PrimitiveType.Quads)
2021-06-02 13:27:30 +02:00
..
Helper Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Image Use copy dependencies for the Intel/AMD view format workaround (#2144) 2021-05-16 20:43:27 +02:00
Queries
BackgroundContextWorker.cs Assign _backgroundContext before starting its worker thread. (#2299) 2021-05-20 15:29:10 +02:00
Buffer.cs
Constants.cs
Debugger.cs
EnumConversion.cs
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs
Framebuffer.cs Use copy dependencies for the Intel/AMD view format workaround (#2144) 2021-05-16 20:43:27 +02:00
Handle.cs
HwCapabilities.cs Use Quads on OpenGL host when supported. (#2331) 2021-06-02 13:27:30 +02:00
IOpenGLContext.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Pipeline.cs Use Quads on OpenGL host when supported. (#2331) 2021-06-02 13:27:30 +02:00
Program.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
Renderer.cs Merge pull request #2177 from riperiperi/feature/parallel-shader-cache 2021-05-19 11:39:19 -07:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Shader.cs
Sync.cs
VertexArray.cs Fix value of constant vertex attributes (#2307) 2021-05-24 17:38:38 +10:00
VertexBuffer.cs
Window.cs Avoid clearing alpha channel by handle when presenting (#2323) 2021-06-01 09:29:01 +02:00