mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 06:46:39 +00:00
2c3dab6986
* input: Implement a SDL2 keyboard backend Add a new keyboard backend to the Ryujinx.Input.SDL2 project. This is currently unused. * Address Ac_k's comments * Address gdkchan's comments
54 lines
No EOL
1.2 KiB
C#
54 lines
No EOL
1.2 KiB
C#
using Ryujinx.SDL2.Common;
|
|
using System;
|
|
|
|
namespace Ryujinx.Input.SDL2
|
|
{
|
|
public class SDL2KeyboardDriver : IGamepadDriver
|
|
{
|
|
public SDL2KeyboardDriver()
|
|
{
|
|
SDL2Driver.Instance.Initialize();
|
|
}
|
|
|
|
public string DriverName => "SDL2";
|
|
|
|
private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
|
|
|
|
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
|
|
|
|
public event Action<string> OnGamepadConnected
|
|
{
|
|
add { }
|
|
remove { }
|
|
}
|
|
|
|
public event Action<string> OnGamepadDisconnected
|
|
{
|
|
add { }
|
|
remove { }
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
SDL2Driver.Instance.Dispose();
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
public IGamepad GetGamepad(string id)
|
|
{
|
|
if (!_keyboardIdentifers[0].Equals(id))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return new SDL2Keyboard(this, _keyboardIdentifers[0], "All keyboards");
|
|
}
|
|
}
|
|
} |