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Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 9a0330f7f8
Shader: Implement PrimitiveID (#4067)
* Shader: Implement PrimitiveID

* Shader cache version bump
2022-12-08 10:55:03 +01:00
..
Optimizations Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) 2022-12-06 23:15:44 +00:00
AggregateType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeConsts.cs Shader: Implement PrimitiveID (#4067) 2022-12-08 10:55:03 +01:00
AttributeInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
EmitterContextInsts.cs
FeatureFlags.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
FunctionMatch.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
GlobalMemory.cs Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) 2022-12-06 23:15:44 +00:00
RegisterUsage.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Rewriter.cs Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) 2022-12-06 23:15:44 +00:00
ShaderConfig.cs Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) 2022-12-06 23:15:44 +00:00
ShaderHeader.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Ssa.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TargetApi.cs
TargetLanguage.cs
TranslationFlags.cs
TranslationOptions.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Translator.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TranslatorContext.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 2022-11-18 23:27:54 -03:00