..
Buffer
CounterEvent
Program
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
Renderer
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
Sampler
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
Texture
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
Window
Avalonia UI - Part 1 ( #3270 )
2022-05-15 13:30:15 +02:00
BarrierCommand.cs
BeginTransformFeedbackCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
ClearBufferCommand.cs
ClearRenderTargetColorCommand.cs
Support Array/3D depth-stencil render target, and single layer clears ( #3400 )
2022-06-14 13:30:39 -03:00
ClearRenderTargetDepthStencilCommand.cs
Support Array/3D depth-stencil render target, and single layer clears ( #3400 )
2022-06-14 13:30:39 -03:00
CommandBufferBarrierCommand.cs
CopyBufferCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
DispatchComputeCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
DrawCommand.cs
DrawIndexedCommand.cs
DrawTextureCommand.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
EndHostConditionalRenderingCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
EndTransformFeedbackCommand.cs
IGALCommand.cs
MultiDrawIndexedIndirectCountCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
MultiDrawIndirectCountCommand.cs
SetAlphaTestCommand.cs
SetBlendStateCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetDepthBiasCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetDepthClampCommand.cs
SetDepthModeCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetDepthTestCommand.cs
SetFaceCullingCommand.cs
SetFrontFaceCommand.cs
SetImageCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetIndexBufferCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetLineParametersCommand.cs
SetLogicOpStateCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetMultisampleStateCommand.cs
Add support for alpha to coverage dithering ( #3069 )
2022-07-05 19:58:36 -03:00
SetPatchParametersCommand.cs
SetPointParametersCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetPolygonModeCommand.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
SetPrimitiveRestartCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetPrimitiveTopologyCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetProgramCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetRasterizerDiscardCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetRenderTargetColorMasksCommand.cs
SetRenderTargetScaleCommand.cs
SetRenderTargetsCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetSamplerCommand.cs
SetScissorCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetStencilTestCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetStorageBuffersCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetTextureCommand.cs
SetTransformFeedbackBuffersCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetUniformBuffersCommand.cs
SetUserClipDistanceCommand.cs
SetVertexAttribsCommand.cs
SetVertexBuffersCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetViewportsCommand.cs
Implement Viewport Transform Disable ( #3328 )
2022-05-12 10:47:13 -03:00
TextureBarrierCommand.cs
TextureBarrierTiledCommand.cs
TryHostConditionalRenderingCommand.cs
TryHostConditionalRenderingFlushCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
UpdateRenderScaleCommand.cs
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00