..
Multithreading
GPU: Track buffer migrations and flush source on incomplete copy ( #3952 )
2022-12-01 16:30:13 +01:00
AddressMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BlendDescriptor.cs
BlendFactor.cs
BlendOp.cs
BufferAssignment.cs
GAL: Send all buffer assignments at once rather than individually ( #3881 )
2022-11-24 07:50:59 +00:00
BufferHandle.cs
BufferRange.cs
Capabilities.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex ( #3866 )
2022-11-18 23:27:54 -03:00
ColorF.cs
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthTestDescriptor.cs
DeviceInfo.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
Extents2D.cs
Extents2DF.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
Face.cs
Format.cs
Restride vertex buffer when stride causes attributes to misalign in Vulkan. ( #3679 )
2022-09-08 20:30:19 -03:00
FrontFace.cs
HardwareInfo.cs
Removed unused usings. ( #3593 )
2022-08-18 18:04:54 +02:00
ICounterEvent.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
ImageCrop.cs
Force crop when presentation cached texture size mismatches ( #2957 )
2021-12-31 12:00:42 -03:00
IndexType.cs
IPipeline.cs
GAL: Send all buffer assignments at once rather than individually ( #3881 )
2022-11-24 07:50:59 +00:00
IProgram.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
IRenderer.cs
GPU: Track buffer migrations and flush source on incomplete copy ( #3952 )
2022-12-01 16:30:13 +01:00
ISampler.cs
ITexture.cs
GPU: Pass SpanOrArray for Texture SetData to avoid copy ( #3745 )
2022-10-08 12:04:47 -03:00
IWindow.cs
Avalonia - Use embedded window for avalonia ( #3674 )
2022-09-19 15:05:26 -03:00
LogicalOp.cs
MagFilter.cs
MinFilter.cs
MultisampleDescriptor.cs
Add support for alpha to coverage dithering ( #3069 )
2022-07-05 19:58:36 -03:00
Origin.cs
PolygonMode.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
ProgramPipelineState.cs
Rename ToSpan to AsSpan ( #3556 )
2022-08-11 18:07:37 -03:00
Rectangle.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.GAL.csproj
infra: Migrate to .NET 7 ( #3795 )
2022-11-09 20:22:43 +01:00
SamplerCreateInfo.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ScreenCaptureImageInfo.cs
Add Screenshot Feature ( #2354 )
2021-06-28 22:09:43 +02:00
ShaderBindings.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ShaderInfo.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ShaderSource.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
StencilOp.cs
Add alternative "GL" enum values for StencilOp ( #3321 )
2022-05-05 21:16:58 +02:00
StencilTestDescriptor.cs
SupportBufferUpdater.cs
Rename ToSpan to AsSpan ( #3556 )
2022-08-11 18:07:37 -03:00
SwizzleComponent.cs
Target.cs
Copy dependency for multisample and non-multisample textures ( #3382 )
2022-06-05 14:06:47 -03:00
TextureCreateInfo.cs
Clamp number of mipmap levels to avoid API errors due to invalid textures ( #2808 )
2021-11-03 20:58:24 -03:00
TextureReleaseCallback.cs
VertexAttribDescriptor.cs
VertexBufferDescriptor.cs
Viewport.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ViewportSwizzle.cs