1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-14 11:06:42 +00:00
Ryujinx/Ryujinx.HLE/HOS/Services/Am/IApplicationFunctions.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

117 lines
3.4 KiB
C#

using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.Logging;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Am
{
class IApplicationFunctions : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IApplicationFunctions()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 1, PopLaunchParameter },
{ 20, EnsureSaveData },
{ 21, GetDesiredLanguage },
{ 22, SetTerminateResult },
{ 23, GetDisplayVersion },
{ 40, NotifyRunning },
{ 50, GetPseudoDeviceId },
{ 66, InitializeGamePlayRecording },
{ 67, SetGamePlayRecordingState }
};
}
public long PopLaunchParameter(ServiceCtx Context)
{
//Only the first 0x18 bytes of the Data seems to be actually used.
MakeObject(Context, new IStorage(StorageHelper.MakeLaunchParams()));
return 0;
}
public long EnsureSaveData(ServiceCtx Context)
{
long UIdLow = Context.RequestData.ReadInt64();
long UIdHigh = Context.RequestData.ReadInt64();
Context.Device.Log.PrintStub(LogClass.ServiceAm, "Stubbed.");
Context.ResponseData.Write(0L);
return 0;
}
public long GetDesiredLanguage(ServiceCtx Context)
{
Context.ResponseData.Write(Context.Device.System.State.DesiredLanguageCode);
return 0;
}
public long SetTerminateResult(ServiceCtx Context)
{
int ErrorCode = Context.RequestData.ReadInt32();
string Result = GetFormattedErrorCode(ErrorCode);
Context.Device.Log.PrintInfo(LogClass.ServiceAm, $"Result = 0x{ErrorCode:x8} ({Result}).");
return 0;
}
private string GetFormattedErrorCode(int ErrorCode)
{
int Module = (ErrorCode >> 0) & 0x1ff;
int Description = (ErrorCode >> 9) & 0x1fff;
return $"{(2000 + Module):d4}-{Description:d4}";
}
public long GetDisplayVersion(ServiceCtx Context)
{
//FIXME: Need to check correct version on a switch.
Context.ResponseData.Write(1L);
Context.ResponseData.Write(0L);
return 0;
}
public long NotifyRunning(ServiceCtx Context)
{
Context.ResponseData.Write(1);
return 0;
}
public long GetPseudoDeviceId(ServiceCtx Context)
{
Context.Device.Log.PrintStub(LogClass.ServiceAm, "Stubbed.");
Context.ResponseData.Write(0L);
Context.ResponseData.Write(0L);
return 0;
}
public long InitializeGamePlayRecording(ServiceCtx Context)
{
Context.Device.Log.PrintStub(LogClass.ServiceAm, "Stubbed.");
return 0;
}
public long SetGamePlayRecordingState(ServiceCtx Context)
{
int State = Context.RequestData.ReadInt32();
Context.Device.Log.PrintStub(LogClass.ServiceAm, "Stubbed.");
return 0;
}
}
}