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Ryujinx/Ryujinx.Graphics.Shader/Translation
riperiperi 0129250c2e
Pass CbufSlot when getting info from the texture descriptor (#2291)
* Pass CbufSlot when getting info from the texture descriptor

Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex.

Specifically fixes a random chance of full screen colour flickering in Super Mario Party.

* Apply suggestions from code review

Oops

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-19 20:05:43 +02:00
..
Optimizations Pass CbufSlot when getting info from the texture descriptor (#2291) 2021-05-19 20:05:43 +02:00
AttributeConsts.cs Implement shader HelperThreadNV (#2163) 2021-04-02 21:50:35 +11:00
ControlFlowGraph.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
Dominance.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
EmitterContext.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
EmitterContextInsts.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
FeatureFlags.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
GlobalMemory.cs Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
RegisterUsage.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Rewriter.cs Pass CbufSlot when getting info from the texture descriptor (#2291) 2021-05-19 20:05:43 +02:00
ShaderConfig.cs Pass CbufSlot when getting info from the texture descriptor (#2291) 2021-05-19 20:05:43 +02:00
ShaderHeader.cs Implement geometry shader passthrough (#1961) 2021-01-29 14:38:51 +11:00
Ssa.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
TranslationCounts.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
TranslationFlags.cs Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 2020-07-29 08:01:11 +10:00
Translator.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
TranslatorContext.cs Salieri: Detect and avoid caching shaders using bindless textures (#2097) 2021-03-19 20:07:37 +01:00