..
Collections
Use new ArgumentNullException and ObjectDisposedException throw-helper API ( #4163 )
2022-12-27 20:27:11 +01:00
Configuration
UI: Add Metal surface creation for MoltenVK ( #3980 )
2022-12-06 19:00:25 -03:00
Extensions
Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr ( #3805 )
2022-11-24 15:26:29 +01:00
GraphicsDriver
Replace DllImport
usage with LibraryImport
( #4084 )
2022-12-15 18:07:31 +01:00
Logging
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Memory
chore: Update tests dependencies ( #3978 )
2023-01-01 17:35:29 +01:00
Pools
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SystemInfo
Replace DllImport
usage with LibraryImport
( #4084 )
2022-12-15 18:07:31 +01:00
SystemInterop
Replace DllImport
usage with LibraryImport
( #4084 )
2022-12-15 18:07:31 +01:00
Utilities
Added Generic Math to BitUtils ( #3929 )
2022-12-26 14:11:05 +00:00
AsyncWorkQueue.cs
New NVDEC and VIC implementation ( #1384 )
2020-07-12 05:07:01 +02:00
Hash128.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ( #2557 )
2021-08-26 23:50:28 +02:00
PerformanceCounter.cs
Rewrite scheduler context switch code ( #1786 )
2020-12-09 19:20:05 -03:00
ReactiveObject.cs
ReactiveObject: Handle case when oldValue is null ( #3268 )
2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs
Only enumerate cached textures that are modified when flushing. ( #918 )
2020-02-07 08:49:26 +11:00
ReleaseInformations.cs
Preparation for initial Flatpack and FlatHub integration ( #3173 )
2022-03-04 18:03:16 +01:00
Ryujinx.Common.csproj
Use NuGet Central Package Management to manage package versions solution-wise ( #4095 )
2022-12-12 16:03:10 +01:00
XXHash128.cs
Use ReadOnlySpan<byte> compiler optimization for static data ( #3130 )
2022-02-17 21:38:50 +01:00