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Ryujinx/ARMeilleure/CodeGen/RegisterAllocators/HybridAllocator.cs
FICTURE7 312be74861
Optimize HybridAllocator (#2637)
* Store constant `Operand`s in the `LocalInfo`

Since the spill slot and register assigned is fixed, we can just store
the `Operand` reference in the `LocalInfo` struct. This allows skipping
hitting the intern-table for a look up.

* Skip `Uses`/`Assignments` management

Since the `HybridAllocator` is the last pass and we do not care about
uses/assignments we can skip managing that when setting destinations or
sources.

* Make `GetLocalInfo` inlineable

Also fix a possible issue where with numbered locals. See or-assignment
operator in `SetVisited(local)` before patch.

* Do not run `BlockPlacement` in LCQ

With the host mapped memory manager, there is a lot less cold code to
split from hot code. So disabling this in LCQ gives some extra
throughput - where we need it.

* Address Mou-Ikkai's feedback

* Apply suggestions from code review

Co-authored-by: VocalFan <45863583+Mou-Ikkai@users.noreply.github.com>

* Move check to an assert

Co-authored-by: VocalFan <45863583+Mou-Ikkai@users.noreply.github.com>
2021-09-29 01:38:37 +02:00

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C#

using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
using static ARMeilleure.IntermediateRepresentation.Operation.Factory;
namespace ARMeilleure.CodeGen.RegisterAllocators
{
class HybridAllocator : IRegisterAllocator
{
private struct BlockInfo
{
public bool HasCall { get; }
public int IntFixedRegisters { get; }
public int VecFixedRegisters { get; }
public BlockInfo(bool hasCall, int intFixedRegisters, int vecFixedRegisters)
{
HasCall = hasCall;
IntFixedRegisters = intFixedRegisters;
VecFixedRegisters = vecFixedRegisters;
}
}
private struct LocalInfo
{
public int Uses { get; set; }
public int UsesAllocated { get; set; }
public int Sequence { get; set; }
public Operand Temp { get; set; }
public Operand Register { get; set; }
public Operand SpillOffset { get; set; }
public OperandType Type { get; }
private int _first;
private int _last;
public bool IsBlockLocal => _first == _last;
public LocalInfo(OperandType type, int uses, int blkIndex)
{
Uses = uses;
Type = type;
UsesAllocated = 0;
Sequence = 0;
Temp = default;
Register = default;
SpillOffset = default;
_first = -1;
_last = -1;
SetBlockIndex(blkIndex);
}
public void SetBlockIndex(int blkIndex)
{
if (_first == -1 || blkIndex < _first)
{
_first = blkIndex;
}
if (_last == -1 || blkIndex > _last)
{
_last = blkIndex;
}
}
}
private const int MaxIROperands = 4;
// The "visited" state is stored in the MSB of the local's value.
private const ulong VisitedMask = 1ul << 63;
private BlockInfo[] _blockInfo;
private LocalInfo[] _localInfo;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsVisited(Operand local)
{
Debug.Assert(local.Kind == OperandKind.LocalVariable);
return (local.GetValueUnsafe() & VisitedMask) != 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void SetVisited(Operand local)
{
Debug.Assert(local.Kind == OperandKind.LocalVariable);
local.GetValueUnsafe() |= VisitedMask;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private ref LocalInfo GetLocalInfo(Operand local)
{
Debug.Assert(local.Kind == OperandKind.LocalVariable);
Debug.Assert(IsVisited(local), "Local variable not visited. Used before defined?");
return ref _localInfo[(uint)local.GetValueUnsafe() - 1];
}
public AllocationResult RunPass(ControlFlowGraph cfg, StackAllocator stackAlloc, RegisterMasks regMasks)
{
int intUsedRegisters = 0;
int vecUsedRegisters = 0;
int intFreeRegisters = regMasks.IntAvailableRegisters;
int vecFreeRegisters = regMasks.VecAvailableRegisters;
_blockInfo = new BlockInfo[cfg.Blocks.Count];
_localInfo = new LocalInfo[cfg.Blocks.Count * 3];
int localInfoCount = 0;
for (int index = cfg.PostOrderBlocks.Length - 1; index >= 0; index--)
{
BasicBlock block = cfg.PostOrderBlocks[index];
int intFixedRegisters = 0;
int vecFixedRegisters = 0;
bool hasCall = false;
for (Operation node = block.Operations.First; node != default; node = node.ListNext)
{
if (node.Instruction == Instruction.Call)
{
hasCall = true;
}
foreach (Operand source in node.SourcesUnsafe)
{
if (source.Kind == OperandKind.LocalVariable)
{
GetLocalInfo(source).SetBlockIndex(block.Index);
}
else if (source.Kind == OperandKind.Memory)
{
MemoryOperand memOp = source.GetMemory();
if (memOp.BaseAddress != default)
{
GetLocalInfo(memOp.BaseAddress).SetBlockIndex(block.Index);
}
if (memOp.Index != default)
{
GetLocalInfo(memOp.Index).SetBlockIndex(block.Index);
}
}
}
foreach (Operand dest in node.DestinationsUnsafe)
{
if (dest.Kind == OperandKind.LocalVariable)
{
if (IsVisited(dest))
{
GetLocalInfo(dest).SetBlockIndex(block.Index);
}
else
{
dest.NumberLocal(++localInfoCount);
if (localInfoCount > _localInfo.Length)
{
Array.Resize(ref _localInfo, localInfoCount * 2);
}
SetVisited(dest);
GetLocalInfo(dest) = new LocalInfo(dest.Type, UsesCount(dest), block.Index);
}
}
else if (dest.Kind == OperandKind.Register)
{
if (dest.Type.IsInteger())
{
intFixedRegisters |= 1 << dest.GetRegister().Index;
}
else
{
vecFixedRegisters |= 1 << dest.GetRegister().Index;
}
}
}
}
_blockInfo[block.Index] = new BlockInfo(hasCall, intFixedRegisters, vecFixedRegisters);
}
int sequence = 0;
for (int index = cfg.PostOrderBlocks.Length - 1; index >= 0; index--)
{
BasicBlock block = cfg.PostOrderBlocks[index];
ref BlockInfo blkInfo = ref _blockInfo[block.Index];
int intLocalFreeRegisters = intFreeRegisters & ~blkInfo.IntFixedRegisters;
int vecLocalFreeRegisters = vecFreeRegisters & ~blkInfo.VecFixedRegisters;
int intCallerSavedRegisters = blkInfo.HasCall ? regMasks.IntCallerSavedRegisters : 0;
int vecCallerSavedRegisters = blkInfo.HasCall ? regMasks.VecCallerSavedRegisters : 0;
int intSpillTempRegisters = SelectSpillTemps(
intCallerSavedRegisters & ~blkInfo.IntFixedRegisters,
intLocalFreeRegisters);
int vecSpillTempRegisters = SelectSpillTemps(
vecCallerSavedRegisters & ~blkInfo.VecFixedRegisters,
vecLocalFreeRegisters);
intLocalFreeRegisters &= ~(intSpillTempRegisters | intCallerSavedRegisters);
vecLocalFreeRegisters &= ~(vecSpillTempRegisters | vecCallerSavedRegisters);
for (Operation node = block.Operations.First; node != default; node = node.ListNext)
{
int intLocalUse = 0;
int vecLocalUse = 0;
Operand AllocateRegister(Operand local)
{
ref LocalInfo info = ref GetLocalInfo(local);
info.UsesAllocated++;
Debug.Assert(info.UsesAllocated <= info.Uses);
if (info.Register != default)
{
if (info.UsesAllocated == info.Uses)
{
Register reg = info.Register.GetRegister();
if (local.Type.IsInteger())
{
intLocalFreeRegisters |= 1 << reg.Index;
}
else
{
vecLocalFreeRegisters |= 1 << reg.Index;
}
}
return info.Register;
}
else
{
Operand temp = info.Temp;
if (temp == default || info.Sequence != sequence)
{
temp = local.Type.IsInteger()
? GetSpillTemp(local, intSpillTempRegisters, ref intLocalUse)
: GetSpillTemp(local, vecSpillTempRegisters, ref vecLocalUse);
info.Sequence = sequence;
info.Temp = temp;
}
Operation fillOp = Operation(Instruction.Fill, temp, info.SpillOffset);
block.Operations.AddBefore(node, fillOp);
return temp;
}
}
bool folded = false;
// If operation is a copy of a local and that local is living on the stack, we turn the copy into
// a fill, instead of inserting a fill before it.
if (node.Instruction == Instruction.Copy)
{
Operand source = node.GetSource(0);
if (source.Kind == OperandKind.LocalVariable)
{
ref LocalInfo info = ref GetLocalInfo(source);
if (info.Register == default)
{
Operation fillOp = Operation(Instruction.Fill, node.Destination, info.SpillOffset);
block.Operations.AddBefore(node, fillOp);
block.Operations.Remove(node);
node = fillOp;
folded = true;
}
}
}
if (!folded)
{
foreach (ref Operand source in node.SourcesUnsafe)
{
if (source.Kind == OperandKind.LocalVariable)
{
source = AllocateRegister(source);
}
else if (source.Kind == OperandKind.Memory)
{
MemoryOperand memOp = source.GetMemory();
if (memOp.BaseAddress != default)
{
memOp.BaseAddress = AllocateRegister(memOp.BaseAddress);
}
if (memOp.Index != default)
{
memOp.Index = AllocateRegister(memOp.Index);
}
}
}
}
int intLocalAsg = 0;
int vecLocalAsg = 0;
foreach (ref Operand dest in node.DestinationsUnsafe)
{
if (dest.Kind != OperandKind.LocalVariable)
{
continue;
}
ref LocalInfo info = ref GetLocalInfo(dest);
if (info.UsesAllocated == 0)
{
int mask = dest.Type.IsInteger()
? intLocalFreeRegisters
: vecLocalFreeRegisters;
if (info.IsBlockLocal && mask != 0)
{
int selectedReg = BitOperations.TrailingZeroCount(mask);
info.Register = Register(selectedReg, info.Type.ToRegisterType(), info.Type);
if (dest.Type.IsInteger())
{
intLocalFreeRegisters &= ~(1 << selectedReg);
intUsedRegisters |= 1 << selectedReg;
}
else
{
vecLocalFreeRegisters &= ~(1 << selectedReg);
vecUsedRegisters |= 1 << selectedReg;
}
}
else
{
info.Register = default;
info.SpillOffset = Const(stackAlloc.Allocate(dest.Type.GetSizeInBytes()));
}
}
info.UsesAllocated++;
Debug.Assert(info.UsesAllocated <= info.Uses);
if (info.Register != default)
{
dest = info.Register;
}
else
{
Operand temp = info.Temp;
if (temp == default || info.Sequence != sequence)
{
temp = dest.Type.IsInteger()
? GetSpillTemp(dest, intSpillTempRegisters, ref intLocalAsg)
: GetSpillTemp(dest, vecSpillTempRegisters, ref vecLocalAsg);
info.Sequence = sequence;
info.Temp = temp;
}
dest = temp;
Operation spillOp = Operation(Instruction.Spill, default, info.SpillOffset, temp);
block.Operations.AddAfter(node, spillOp);
node = spillOp;
}
}
sequence++;
intUsedRegisters |= intLocalAsg | intLocalUse;
vecUsedRegisters |= vecLocalAsg | vecLocalUse;
}
}
return new AllocationResult(intUsedRegisters, vecUsedRegisters, stackAlloc.TotalSize);
}
private static int SelectSpillTemps(int mask0, int mask1)
{
int selection = 0;
int count = 0;
while (count < MaxIROperands && mask0 != 0)
{
int mask = mask0 & -mask0;
selection |= mask;
mask0 &= ~mask;
count++;
}
while (count < MaxIROperands && mask1 != 0)
{
int mask = mask1 & -mask1;
selection |= mask;
mask1 &= ~mask;
count++;
}
Debug.Assert(count == MaxIROperands, "No enough registers for spill temps.");
return selection;
}
private static Operand GetSpillTemp(Operand local, int freeMask, ref int useMask)
{
int selectedReg = BitOperations.TrailingZeroCount(freeMask & ~useMask);
useMask |= 1 << selectedReg;
return Register(selectedReg, local.Type.ToRegisterType(), local.Type);
}
private static int UsesCount(Operand local)
{
return local.AssignmentsCount + local.UsesCount;
}
}
}