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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
32 lines
No EOL
998 B
C#
32 lines
No EOL
998 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCode
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{
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public InstEmitter Emitter { get; }
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public ulong Address { get; }
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public long RawOpCode { get; }
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public Register Predicate { get; protected set; }
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public bool InvertPredicate { get; protected set; }
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// When inverted, the always true predicate == always false.
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public bool NeverExecute => Predicate.Index == RegisterConsts.PredicateTrueIndex && InvertPredicate;
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public static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCode(emitter, address, opCode);
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public OpCode(InstEmitter emitter, ulong address, long opCode)
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{
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Emitter = emitter;
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Address = address;
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RawOpCode = opCode;
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Predicate = new Register(opCode.Extract(16, 3), RegisterType.Predicate);
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InvertPredicate = opCode.Extract(19);
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}
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}
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} |