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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeAtom.cs
gdkchan c3d62bd078
Implement ATOM shader instruction (#1687)
* Implement ATOM shader instruction

* Fix reduction type decoding
2020-11-10 01:06:46 +01:00

28 lines
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938 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAtom : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeReg
{
public Register Rd { get; }
public Register Ra { get; }
public Register Rb { get; }
public bool Extended { get; }
public AtomicOp AtomicOp { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAtom(emitter, address, opCode);
public OpCodeAtom(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
Extended = opCode.Extract(48);
AtomicOp = (AtomicOp)opCode.Extract(52, 4);
}
}
}