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Ryujinx/Ryujinx.Graphics.Shader/Decoders/TexelLoadTarget.cs

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C#

namespace Ryujinx.Graphics.Shader.Decoders
{
enum TexelLoadTarget
{
Texture1DLodZero = 0x0,
Texture1DLodLevel = 0x1,
Texture2DLodZero = 0x2,
Texture2DLodZeroOffset = 0x4,
Texture2DLodLevel = 0x5,
Texture2DLodZeroMultisample = 0x6,
Texture3DLodZero = 0x7,
Texture2DArrayLodZero = 0x8,
Texture2DLodLevelOffset = 0xc
}
}