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Ryujinx/ChocolArm64/IntermediateRepresentation/RegisterMask.cs
gdkchan 8a7d99cdea Refactoring and optimization on CPU translation (#661)
* Refactoring and optimization on CPU translation

* Remove now unused property

* Rename ilBlock -> block (local)

* Change equality comparison on RegisterMask for consistency

Co-Authored-By: gdkchan <gab.dark.100@gmail.com>

* Add back the aggressive inlining attribute to the Synchronize method

* Implement IEquatable on the Register struct

* Fix identation
2019-04-26 14:55:12 +10:00

56 lines
1.5 KiB
C#

using System;
namespace ChocolArm64.IntermediateRepresentation
{
struct RegisterMask : IEquatable<RegisterMask>
{
public long IntMask { get; set; }
public long VecMask { get; set; }
public RegisterMask(long intMask, long vecMask)
{
IntMask = intMask;
VecMask = vecMask;
}
public static RegisterMask operator &(RegisterMask x, RegisterMask y)
{
return new RegisterMask(x.IntMask & y.IntMask, x.VecMask & y.VecMask);
}
public static RegisterMask operator |(RegisterMask x, RegisterMask y)
{
return new RegisterMask(x.IntMask | y.IntMask, x.VecMask | y.VecMask);
}
public static RegisterMask operator ~(RegisterMask x)
{
return new RegisterMask(~x.IntMask, ~x.VecMask);
}
public static bool operator ==(RegisterMask x, RegisterMask y)
{
return x.Equals(y);
}
public static bool operator !=(RegisterMask x, RegisterMask y)
{
return !x.Equals(y);
}
public override bool Equals(object obj)
{
return obj is RegisterMask regMask && Equals(regMask);
}
public bool Equals(RegisterMask other)
{
return IntMask == other.IntMask && VecMask == other.VecMask;
}
public override int GetHashCode()
{
return HashCode.Combine(IntMask, VecMask);
}
}
}