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81f1a4dc31
* Allocate work buffer for audio renderer instead of using guest supplied memory * Typo * Use GC.AllocateArray to allocate pinned array |
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.. | ||
Exceptions | ||
FileSystem | ||
HOS | ||
Loaders | ||
Ui | ||
Utilities | ||
HLEConfiguration.cs | ||
Homebrew.npdm | ||
MemoryConfiguration.cs | ||
PerformanceStatistics.cs | ||
Ryujinx.HLE.csproj | ||
Switch.cs |