mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-18 18:36:39 +00:00
ba95ee54ab
This reverts commit 4ce4299ca2
.
76 lines
3.3 KiB
C#
76 lines
3.3 KiB
C#
using System;
|
|
using System.Text.Json;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
|
{
|
|
class JsonMotionConfigControllerConverter : JsonConverter<MotionConfigController>
|
|
{
|
|
private static MotionInputBackendType GetMotionInputBackendType(ref Utf8JsonReader reader)
|
|
{
|
|
// Temporary reader to get the backend type
|
|
Utf8JsonReader tempReader = reader;
|
|
|
|
MotionInputBackendType result = MotionInputBackendType.Invalid;
|
|
|
|
while (tempReader.Read())
|
|
{
|
|
// NOTE: We scan all properties ignoring the depth entirely on purpose.
|
|
// The reason behind this is that we cannot track in a reliable way the depth of the object because Utf8JsonReader never emit the first TokenType == StartObject if the json start with an object.
|
|
// As such, this code will try to parse very field named "motion_backend" to the correct enum.
|
|
if (tempReader.TokenType == JsonTokenType.PropertyName)
|
|
{
|
|
string propertyName = tempReader.GetString();
|
|
|
|
if (propertyName.Equals("motion_backend"))
|
|
{
|
|
tempReader.Read();
|
|
|
|
if (tempReader.TokenType == JsonTokenType.String)
|
|
{
|
|
string backendTypeRaw = tempReader.GetString();
|
|
|
|
if (!Enum.TryParse(backendTypeRaw, out result))
|
|
{
|
|
result = MotionInputBackendType.Invalid;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public override MotionConfigController Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
|
{
|
|
MotionInputBackendType motionBackendType = GetMotionInputBackendType(ref reader);
|
|
|
|
return motionBackendType switch
|
|
{
|
|
MotionInputBackendType.GamepadDriver => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(StandardMotionConfigController), options),
|
|
MotionInputBackendType.CemuHook => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(CemuHookMotionConfigController), options),
|
|
_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
|
|
};
|
|
}
|
|
|
|
public override void Write(Utf8JsonWriter writer, MotionConfigController value, JsonSerializerOptions options)
|
|
{
|
|
switch (value.MotionBackend)
|
|
{
|
|
case MotionInputBackendType.GamepadDriver:
|
|
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, options);
|
|
break;
|
|
case MotionInputBackendType.CemuHook:
|
|
JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, options);
|
|
break;
|
|
default:
|
|
throw new ArgumentException($"Unknown motion backend type {value.MotionBackend}");
|
|
}
|
|
}
|
|
}
|
|
}
|