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Ryujinx/Ryujinx.Graphics.GAL
2021-11-03 20:58:24 -03:00
..
Multithreading Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
AddressMode.cs
BlendDescriptor.cs
BlendFactor.cs
BlendOp.cs
BufferHandle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
BufferRange.cs
Capabilities.cs
ColorF.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
CompareMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
CompareOp.cs Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
CounterType.cs
DepthMode.cs Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
DepthStencilMode.cs
DepthStencilState.cs
DepthTestDescriptor.cs
Extents2D.cs
Face.cs Initial work 2020-01-09 02:13:00 +01:00
Format.cs Swap BGR components for 16-bit BGR texture formats (#2567) 2021-08-20 18:26:25 -03:00
FrontFace.cs
ICounterEvent.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ImageCrop.cs gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) 2020-12-15 23:19:07 -03:00
IndexType.cs Initial work 2020-01-09 02:13:00 +01:00
IPipeline.cs
IProgram.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
IRenderer.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ISampler.cs
IShader.cs
ITexture.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
IWindow.cs
LogicalOp.cs
MagFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
MinFilter.cs
Origin.cs
PolygonMode.cs
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs
RectangleF.cs Initial work 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.GAL.csproj
SamplerCreateInfo.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
ScreenCaptureImageInfo.cs
StencilOp.cs Some code cleanup 2020-01-09 02:13:00 +01:00
StencilTestDescriptor.cs
SwizzleComponent.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Target.cs
TextureCreateInfo.cs
TextureReleaseCallback.cs Initial work 2020-01-09 02:13:00 +01:00
TransformFeedbackDescriptor.cs
VertexAttribDescriptor.cs
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs