mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 20:26:41 +00:00
1402d8391d
* Support NVDEC H264 interlaced video decoding and VIC deinterlacing * Remove unused code
86 lines
1.9 KiB
C#
86 lines
1.9 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Vic.Image
|
|
{
|
|
ref struct RentedBuffer
|
|
{
|
|
public static RentedBuffer Empty => new RentedBuffer(Span<byte>.Empty, -1);
|
|
|
|
public Span<byte> Data;
|
|
public int Index;
|
|
|
|
public RentedBuffer(Span<byte> data, int index)
|
|
{
|
|
Data = data;
|
|
Index = index;
|
|
}
|
|
|
|
public void Return(BufferPool<byte> pool)
|
|
{
|
|
if (Index != -1)
|
|
{
|
|
pool.Return(Index);
|
|
}
|
|
}
|
|
}
|
|
|
|
ref struct InputSurface
|
|
{
|
|
public ReadOnlySpan<byte> Buffer0;
|
|
public ReadOnlySpan<byte> Buffer1;
|
|
public ReadOnlySpan<byte> Buffer2;
|
|
|
|
public int Buffer0Index;
|
|
public int Buffer1Index;
|
|
public int Buffer2Index;
|
|
|
|
public int Width;
|
|
public int Height;
|
|
|
|
public int UvWidth;
|
|
public int UvHeight;
|
|
|
|
public void Initialize()
|
|
{
|
|
Buffer0Index = -1;
|
|
Buffer1Index = -1;
|
|
Buffer2Index = -1;
|
|
}
|
|
|
|
public void SetBuffer0(RentedBuffer buffer)
|
|
{
|
|
Buffer0 = buffer.Data;
|
|
Buffer0Index = buffer.Index;
|
|
}
|
|
|
|
public void SetBuffer1(RentedBuffer buffer)
|
|
{
|
|
Buffer1 = buffer.Data;
|
|
Buffer1Index = buffer.Index;
|
|
}
|
|
|
|
public void SetBuffer2(RentedBuffer buffer)
|
|
{
|
|
Buffer2 = buffer.Data;
|
|
Buffer2Index = buffer.Index;
|
|
}
|
|
|
|
public void Return(BufferPool<byte> pool)
|
|
{
|
|
if (Buffer0Index != -1)
|
|
{
|
|
pool.Return(Buffer0Index);
|
|
}
|
|
|
|
if (Buffer1Index != -1)
|
|
{
|
|
pool.Return(Buffer1Index);
|
|
}
|
|
|
|
if (Buffer2Index != -1)
|
|
{
|
|
pool.Return(Buffer2Index);
|
|
}
|
|
}
|
|
}
|
|
}
|