mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 09:16:42 +00:00
48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
9 lines
134 B
C#
9 lines
134 B
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
public interface IProgram : IDisposable
|
|
{
|
|
byte[] GetBinary();
|
|
}
|
|
}
|