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Ryujinx/Ryujinx.Graphics.Gpu/Engine
riperiperi 9493cdfe55
Allow copy destination to have a different scale from source (#1711)
* Allow copy destination to have a different scale from source

Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer.

* Support copying multiple levels/layers

Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions).

Remove CopyArrayScaled, since the backend copy handles it now.
2020-11-20 17:14:45 -03:00
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GPFifo Only report that GPU commands are available when the queue is not empty. (#1656) 2020-11-06 23:04:26 -03:00
MME Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473) 2020-08-13 12:08:48 -03:00
Compute.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ComputeQmd.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
ConditionalRenderEnabled.cs Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
IbStreamer.cs Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
Inline2Memory.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
MethodClear.cs Synchronize Rasterizer State before Clear (#1680) 2020-11-07 16:21:10 -03:00
MethodConditionalRendering.cs Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
MethodCopyBuffer.cs Fix buffer to texture copy with remap enabled (#1721) 2020-11-17 19:06:02 -03:00
MethodCopyTexture.cs Allow copy destination to have a different scale from source (#1711) 2020-11-20 17:14:45 -03:00
MethodDraw.cs Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
MethodFirmware.cs
MethodIncrementSyncpoint.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
MethodReport.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
MethodResetCounter.cs
Methods.cs Use "Screen Scissor" as size hint for render targets (#1703) 2020-11-13 10:40:26 +11:00
MethodUniformBufferBind.cs
MethodUniformBufferUpdate.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
ShaderTexture.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00