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https://github.com/Ryujinx/Ryujinx.git
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5a7df48975
* Add new structures from official docs, start migrating GPFifo * Finish migration to new GPFifo processor * Implement fast constant buffer data upload * Migrate to new GPFifo class * XML docs
51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
// This file was auto-generated from NVIDIA official Maxwell definitions.
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namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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{
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enum Entry0Fetch
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{
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Unconditional = 0,
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Conditional = 1,
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}
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enum Entry1Priv
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{
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User = 0,
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Kernel = 1,
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}
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enum Entry1Level
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{
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Main = 0,
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Subroutine = 1,
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}
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enum Entry1Sync
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{
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Proceed = 0,
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Wait = 1,
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}
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enum Entry1Opcode
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{
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Nop = 0,
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Illegal = 1,
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Crc = 2,
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PbCrc = 3,
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}
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struct GPEntry
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{
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public uint Entry0;
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public Entry0Fetch Entry0Fetch => (Entry0Fetch)((Entry0 >> 0) & 0x1);
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public int Entry0Get => (int)((Entry0 >> 2) & 0x3FFFFFFF);
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public int Entry0Operand => (int)(Entry0);
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public uint Entry1;
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public int Entry1GetHi => (int)((Entry1 >> 0) & 0xFF);
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public Entry1Priv Entry1Priv => (Entry1Priv)((Entry1 >> 8) & 0x1);
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public Entry1Level Entry1Level => (Entry1Level)((Entry1 >> 9) & 0x1);
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public int Entry1Length => (int)((Entry1 >> 10) & 0x1FFFFF);
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public Entry1Sync Entry1Sync => (Entry1Sync)((Entry1 >> 31) & 0x1);
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public Entry1Opcode Entry1Opcode => (Entry1Opcode)((Entry1 >> 0) & 0xFF);
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}
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}
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