..
Queries
Shaders
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
Auto.cs
AutoFlushCounter.cs
Periodically Flush Commands for Vulkan ( #3689 )
2022-09-14 13:48:31 -03:00
BackgroundResources.cs
BitMap.cs
BufferHolder.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
BufferManager.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
BufferState.cs
Convert Quads to Triangles in Vulkan ( #3715 )
2022-09-20 18:38:48 -03:00
BufferUsageBitmap.cs
Support use of buffer ranges with size 0 ( #3736 )
2022-10-03 20:08:38 -03:00
CacheByRange.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
CommandBufferPool.cs
CommandBufferScoped.cs
Constants.cs
DescriptorSetCollection.cs
DescriptorSetManager.cs
DescriptorSetUpdater.cs
Minor improvement to Vulkan pipeline state and bindings management ( #3829 )
2022-11-10 13:38:38 -03:00
DisposableBuffer.cs
DisposableBufferView.cs
DisposableFramebuffer.cs
DisposableImage.cs
DisposableImageView.cs
DisposableMemory.cs
DisposablePipeline.cs
DisposableRenderPass.cs
DisposableSampler.cs
EnumConversion.cs
Convert Quads to Triangles in Vulkan ( #3715 )
2022-09-20 18:38:48 -03:00
FenceHelper.cs
FenceHolder.cs
FormatCapabilities.cs
Fix R4G4B4A4 format on Vulkan ( #3696 )
2022-09-13 07:59:38 +02:00
FormatConverter.cs
FormatTable.cs
Fix R4G4B4A4 format on Vulkan ( #3696 )
2022-09-13 07:59:38 +02:00
FramebufferParams.cs
Implement HLE macros for render target clears ( #3528 )
2022-08-04 21:30:08 +00:00
HardwareCapabilities.cs
Restride vertex buffer when stride causes attributes to misalign in Vulkan. ( #3679 )
2022-09-08 20:30:19 -03:00
HashTableSlim.cs
HelperShader.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
IdList.cs
IndexBufferPattern.cs
Fix primitive count calculation for topology conversion ( #3763 )
2022-10-16 19:25:40 -03:00
IndexBufferState.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
MemoryAllocation.cs
MemoryAllocator.cs
MemoryAllocatorBlockList.cs
MultiFenceHolder.cs
NativeArray.cs
Rename ToSpan to AsSpan ( #3556 )
2022-08-11 18:07:37 -03:00
PersistentFlushBuffer.cs
PipelineBase.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
PipelineConverter.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
PipelineDynamicState.cs
Vulkan: Use dynamic state for blend constants ( #3793 )
2022-10-25 23:49:23 +00:00
PipelineFull.cs
Update units of memory from decimal to binary prefixes ( #3716 )
2022-11-16 23:27:42 +01:00
PipelineHelperShader.cs
Restride vertex buffer when stride causes attributes to misalign in Vulkan. ( #3679 )
2022-09-08 20:30:19 -03:00
PipelineLayoutCache.cs
PipelineLayoutCacheEntry.cs
PipelineLayoutFactory.cs
Restride vertex buffer when stride causes attributes to misalign in Vulkan. ( #3679 )
2022-09-08 20:30:19 -03:00
PipelineState.cs
Minor improvement to Vulkan pipeline state and bindings management ( #3829 )
2022-11-10 13:38:38 -03:00
PipelineUid.cs
Minor improvement to Vulkan pipeline state and bindings management ( #3829 )
2022-11-10 13:38:38 -03:00
Ryujinx.Graphics.Vulkan.csproj
infra: Migrate to .NET 7 ( #3795 )
2022-11-09 20:22:43 +01:00
SamplerHolder.cs
Vulkan: Fix sampler custom border color ( #3751 )
2022-10-10 08:35:44 +02:00
SemaphoreHolder.cs
Shader.cs
Avoid allocating unmanaged string per shader ( #3730 )
2022-10-02 10:59:34 +02:00
ShaderCollection.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
SpecInfo.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
StagingBuffer.cs
Vulkan: Fix some issues with CacheByRange ( #3743 )
2022-10-08 11:28:27 -03:00
SyncManager.cs
TextureBuffer.cs
GPU: Pass SpanOrArray for Texture SetData to avoid copy ( #3745 )
2022-10-08 12:04:47 -03:00
TextureCopy.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
TextureStorage.cs
Dispose Vulkan TextureStorage when views hit 0 instead of immediately ( #3738 )
2022-10-18 23:52:08 +00:00
TextureView.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
Vendor.cs
VertexBufferState.cs
Fix various issues caused by Vertex/Index buffer conversions ( #3762 )
2022-10-16 19:38:58 -03:00
VulkanConfiguration.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan ( #3552 )
2022-08-20 16:20:27 -03:00
VulkanException.cs
VulkanInitialization.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
VulkanRenderer.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
Window.cs
Avalonia - Use embedded window for avalonia ( #3674 )
2022-09-19 15:05:26 -03:00
WindowBase.cs
Avalonia - Use embedded window for avalonia ( #3674 )
2022-09-19 15:05:26 -03:00