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Experimental Nintendo Switch Emulator written in C#
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jduncanator c1b7340023 Timing: Optimize Timestamp Aquisition (#479)
* Timing: Optimize Timestamp Aquisition

Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount.

* Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX

* Timing: Some style changes

* Timing: Align static variable initialization
2018-10-28 19:31:13 -03:00
ChocolArm64 Timing: Optimize Timestamp Aquisition (#479) 2018-10-28 19:31:13 -03:00
Ryujinx Move logging to Ryujinx.Common and make it a static class (#413) 2018-10-17 14:15:50 -03:00
Ryujinx.Audio Move logging to Ryujinx.Common and make it a static class (#413) 2018-10-17 14:15:50 -03:00
Ryujinx.Common Timing: Optimize Timestamp Aquisition (#479) 2018-10-28 19:31:13 -03:00
Ryujinx.Graphics Timing: Optimize Timestamp Aquisition (#479) 2018-10-28 19:31:13 -03:00
Ryujinx.HLE Timing: Optimize Timestamp Aquisition (#479) 2018-10-28 19:31:13 -03:00
Ryujinx.LLE Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. (#334) 2018-08-10 14:27:15 -03:00
Ryujinx.ShaderTools Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. (#334) 2018-08-10 14:27:15 -03:00
Ryujinx.Tests Add SHA1C, SHA1H, SHA1M, SHA1P, SHA1SU0, SHA1SU1 and Isb instructions; add 6 Tests (closed box). (#483) 2018-10-28 19:27:50 -03:00
Ryujinx.Tests.Unicorn Remove unnecessary usings (#463) 2018-10-17 14:55:10 -03:00
.gitattributes aloha 2018-02-04 20:08:20 -03:00
.gitignore .gitignore: ignore autogenerated launchSettings.json (#292) 2018-07-19 13:45:50 -03:00
.travis.yml Add some tests (#18) 2018-02-15 21:04:38 -03:00
appveyor.yml fix extra space 2018-07-19 18:53:49 +00:00
CONFIG.md Add Controller Support (#196) 2018-07-02 19:08:54 -03:00
KEYS.md Add XCI, NSP and NCA loading support (#404) 2018-09-08 15:33:27 -03:00
LICENSE.txt aloha 2018-02-04 20:08:20 -03:00
README.md Update README.md 2018-07-12 00:08:20 +02:00
Ryujinx.sln Move logging to Ryujinx.Common and make it a static class (#413) 2018-10-17 14:15:50 -03:00

Ryujinx Build status

Experimental Switch emulator written in C#

Don't expect much from this. Some homebrew apps work, Puyo Puyo Tetris shows the intro logo (sometimes), and a handful of games boot / work; but that's about it for now. Contributions are always welcome.

Building

To build this emulator, you will need the .NET Core 2.1 (RC1) (or higher) SDK. https://www.microsoft.com/net/download/ In release builds, memory checks are disabled to improve performances.

Or just drag'n'drop the *.NRO / *.NSO or the game folder on the executable if you have a pre-build version.

Features

  • Audio is partially supported (glitched) on Windows but you need to install the OpenAL Core SDK. https://openal.org/downloads/OpenAL11CoreSDK.zip

  • Keyboard Input is partially supported:

    • Left Joycon:

      • Stick Up = W
      • Stick Down = S
      • Stick Left = A
      • Stick Right = D
      • Stick Button = F
      • DPad Up = Up
      • DPad Down = Down
      • DPad Left = Left
      • DPad Right = Right
      • Minus = -
      • L = E
      • ZL = Q
    • Right Joycon:

      • Stick Up = I
      • Stick Down = K
      • Stick Left = J
      • Stick Right = L
      • Stick Button = H
      • A = Z
      • B = X
      • X = C
      • Y = V
      • Plus = +
      • R = U
      • ZR = O
    • For more information on how to configure these buttons see CONFIG.md

  • Controller Input is partially supported:

    • Left Joycon:

      • Analog Stick = Left Analog Stick
      • DPad Up = DPad Up
      • DPad Down = DPad Down
      • DPad Left = DPad Left
      • DPad Right = DPad Right
      • Minus = Select / Back / Share
      • L = Left Shoulder Button
      • ZL = Left Trigger
    • Right Joycon:

      • Analog Stick = Right Analog Stick
      • A = B / Circle
      • B = A / Cross
      • X = Y / Triangle
      • Y = X / Square
      • Plus = Start / Options
      • R = Right Shoulder Button
      • ZR = Right Trigger
    • For more information on how to configure these buttons see CONFIG.md

  • Config File: Ryujinx.conf should be present in executable folder. For more information you can go here.

  • If you are a Windows user, you can configure your keys, the logs, install OpenAL, etc... with Ryujinx-Setting. Download it, right here

Help

If you have some homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the compiled NRO/NSO (and source code if possible) and then we'll make changes in order to make the requested app / game work.

Contact

For help, support, suggestions, or if you just want to get in touch with the team; join our Discord server!
https://discord.gg/VkQYXAZ

For donation support, please take a look at our Patreon: https://www.patreon.com/ryujinx

Running

To run this emulator, you need the .NET Core 2.1 (or higher) SDK and the OpenAL 11 Core SDK.
Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx solution folder to run homebrew apps.
Run dotnet run -c Release -- path\to\game_exefs_and_romfs_folder to run official games (they need to be decrypted and extracted first!)

Compatibility

You can check out the compatibility list within the Wiki. Only a handful of games actually work.

Latest build

These builds are compiled automatically for each commit on the master branch. They may be unstable or might not work at all.
The latest automatic build for Windows (64-bit) can be found on the official website.