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Ryujinx/Ryujinx.Graphics.GAL
riperiperi 470be03c2f
GPU: Add fallback when 16-bit formats are not supported (#4108)
* Add conversion for 16 bit RGBA formats (not supported in Rosetta)

* Rebase fix

Rebase fix

* Forgot to remove this

* Fix RGBA16 format conversion

* Add RGBA4 -> RGBA8 conversion

* Handle host stride alignment

* Address Feedback Part 1

* Can't count

* Don't zero out rgb when alpha is 0

* Separate RGBA4 and 5-bit component formats

Not sure of a better way to name them...

* Add A1B5G5R5 conversion

* Put this in the right place.

* Make format naming consistent for capabilities

* Change method names
2022-12-26 15:50:27 -03:00
..
Multithreading Fix Lambda Explicit Type Specification Warning (#4090) 2022-12-10 22:12:51 +01:00
AddressMode.cs
BlendDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BlendFactor.cs
BlendOp.cs
BufferAssignment.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferHandle.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferRange.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Capabilities.cs GPU: Add fallback when 16-bit formats are not supported (#4108) 2022-12-26 15:50:27 -03:00
ColorF.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthTestDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DeviceInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Extents2D.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Extents2DF.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Face.cs
Format.cs GPU: Add fallback when 16-bit formats are not supported (#4108) 2022-12-26 15:50:27 -03:00
FrontFace.cs
HardwareInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ICounterEvent.cs
ImageCrop.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
IndexType.cs
IPipeline.cs GAL: Send all buffer assignments at once rather than individually (#3881) 2022-11-24 07:50:59 +00:00
IProgram.cs
IRenderer.cs GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
ISampler.cs
ITexture.cs GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
IWindow.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00
LogicalOp.cs
MagFilter.cs
MinFilter.cs
MultisampleDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Origin.cs
PolygonMode.cs
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs
ProgramPipelineState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Rectangle.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Ryujinx.Graphics.GAL.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SamplerCreateInfo.cs Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
ScreenCaptureImageInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderBindings.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderInfo.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderSource.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
StencilOp.cs Add alternative "GL" enum values for StencilOp (#3321) 2022-05-05 21:16:58 +02:00
StencilTestDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SupportBufferUpdater.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
SwizzleComponent.cs
Target.cs Copy dependency for multisample and non-multisample textures (#3382) 2022-06-05 14:06:47 -03:00
TextureCreateInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TextureReleaseCallback.cs
VertexAttribDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
VertexBufferDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Viewport.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ViewportSwizzle.cs