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Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Spirv
riperiperi 8d9d508dc7
Shader: Bias textureGather instructions on AMD/Intel (#4703)
* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
2023-04-22 18:02:39 -03:00
..
CodeGenContext.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
Declarations.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
EnumConversion.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
Instructions.cs Shader: Bias textureGather instructions on AMD/Intel (#4703) 2023-04-22 18:02:39 -03:00
OperationResult.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ScalingHelpers.cs
SpirvDelegates.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
SpirvGenerator.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
TextureMeta.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00