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Ryujinx/Ryujinx.Graphics/Gal
greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248)
* add A2B10G10R10 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel
2018-07-29 01:41:02 -03:00
..
OpenGL Implement A2B10G10R10 TextureFormat (#248) 2018-07-29 01:41:02 -03:00
Shader Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
Texture Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
EmbeddedResource.cs Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
GalBlendEquation.cs Fix for current framebuffer issues (#78) 2018-04-13 15:12:58 -03:00
GalBlendFactor.cs Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 2018-07-03 20:06:13 -03:00
GalClearBufferFlags.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalColorF.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalComparisonOp.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalCullFace.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalFrontFace.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalIndexFormat.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalPrimitiveType.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
GalShaderType.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalStencilOp.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalTexture.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
GalTextureFilter.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalTextureFormat.cs Implement A2B10G10R10 TextureFormat (#248) 2018-07-29 01:41:02 -03:00
GalTextureMipFilter.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalTextureSampler.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalTextureSource.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
GalTextureWrap.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalVertexAttrib.cs Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 2018-04-29 17:58:38 -03:00
GalVertexAttribSize.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
GalVertexAttribType.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
IGalBlend.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
IGalFrameBuffer.cs Blit framebuffer without shaders (#229) 2018-07-23 16:21:05 +02:00
IGalMemory.cs Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 2018-05-22 22:43:31 -03:00
IGalRasterizer.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
IGalRenderer.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
IGalShader.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
IGalTexture.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
ShaderDeclInfo.cs Add support for Vertex Program A and other small shader improvements (#192) 2018-06-27 23:55:08 -03:00
ShaderDumper.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderException.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00