1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-10 20:46:43 +00:00
Ryujinx/Ryujinx.HLE/Switch.cs
Caian Benedicto 380b95bc59
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00

170 lines
4.4 KiB
C#

using Ryujinx.Audio.Backends.CompatLayer;
using Ryujinx.Audio.Integration;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Apm;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.HLE.Ui;
using Ryujinx.Memory;
using System;
namespace Ryujinx.HLE
{
public class Switch : IDisposable
{
public HLEConfiguration Configuration { get; }
public IHardwareDeviceDriver AudioDeviceDriver { get; }
internal MemoryBlock Memory { get; }
public GpuContext Gpu { get; }
public VirtualFileSystem FileSystem => Configuration.VirtualFileSystem;
public Horizon System { get; }
public ApplicationLoader Application { get; }
public PerformanceStatistics Statistics { get; }
public Hid Hid { get; }
public TamperMachine TamperMachine { get; }
public IHostUiHandler UiHandler { get; }
public bool EnableDeviceVsync { get; set; } = true;
public Switch(HLEConfiguration configuration)
{
if (configuration.GpuRenderer == null)
{
throw new ArgumentNullException(nameof(configuration.GpuRenderer));
}
if (configuration.AudioDeviceDriver == null)
{
throw new ArgumentNullException(nameof(configuration.AudioDeviceDriver));
}
if (configuration.UserChannelPersistence== null)
{
throw new ArgumentNullException(nameof(configuration.UserChannelPersistence));
}
Configuration = configuration;
UiHandler = configuration.HostUiHandler;
AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(configuration.AudioDeviceDriver);
Memory = new MemoryBlock(configuration.MemoryConfiguration.ToDramSize(), MemoryAllocationFlags.Reserve);
Gpu = new GpuContext(configuration.GpuRenderer);
System = new Horizon(this);
System.InitializeServices();
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidStorage);
Hid.InitDevices();
Application = new ApplicationLoader(this);
TamperMachine = new TamperMachine();
Initialize();
}
private void Initialize()
{
System.State.SetLanguage(Configuration.SystemLanguage);
System.State.SetRegion(Configuration.Region);
EnableDeviceVsync = Configuration.EnableVsync;
System.State.DockedMode = Configuration.EnableDockedMode;
System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
System.EnablePtc = Configuration.EnablePtc;
System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
}
public void LoadCart(string exeFsDir, string romFsFile = null)
{
Application.LoadCart(exeFsDir, romFsFile);
}
public void LoadXci(string xciFile)
{
Application.LoadXci(xciFile);
}
public void LoadNca(string ncaFile)
{
Application.LoadNca(ncaFile);
}
public void LoadNsp(string nspFile)
{
Application.LoadNsp(nspFile);
}
public void LoadProgram(string fileName)
{
Application.LoadProgram(fileName);
}
public bool WaitFifo()
{
return Gpu.GPFifo.WaitForCommands();
}
public void ProcessFrame()
{
Gpu.ProcessShaderCacheQueue();
Gpu.Renderer.PreFrame();
Gpu.GPFifo.DispatchCalls();
}
public bool ConsumeFrameAvailable()
{
return Gpu.Window.ConsumeFrameAvailable();
}
public void PresentFrame(Action swapBuffersCallback)
{
Gpu.Window.Present(swapBuffersCallback);
}
public void DisposeGpu()
{
Gpu.Dispose();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
System.Dispose();
AudioDeviceDriver.Dispose();
FileSystem.Unload();
Memory.Dispose();
}
}
}
}