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InstEmit.cs
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Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
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2022-01-10 12:08:00 -03:00 |
InstEmitAluHelper.cs
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Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
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2022-04-08 12:42:39 +02:00 |
InstEmitAttribute.cs
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Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
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2022-11-18 23:27:54 -03:00 |
InstEmitBarrier.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
InstEmitBitfield.cs
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Fix FLO.SH shader instruction with a input of 0 (#2876)
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2021-12-05 13:25:05 +01:00 |
InstEmitConversion.cs
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Implement remaining shader double-precision instructions (#2845)
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2021-12-08 17:54:12 -03:00 |
InstEmitFloatArithmetic.cs
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Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
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2022-01-10 12:08:00 -03:00 |
InstEmitFloatComparison.cs
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Implement remaining shader double-precision instructions (#2845)
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2021-12-08 17:54:12 -03:00 |
InstEmitFloatMinMax.cs
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Implement remaining shader double-precision instructions (#2845)
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2021-12-08 17:54:12 -03:00 |
InstEmitFlowControl.cs
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Improve shader BRX instruction code generation (#3759)
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2022-10-15 23:20:16 +00:00 |
InstEmitHelper.cs
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Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
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2022-07-23 11:15:58 -03:00 |
InstEmitIntegerArithmetic.cs
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Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
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2022-01-10 12:08:00 -03:00 |
InstEmitIntegerComparison.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
InstEmitIntegerLogical.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
InstEmitIntegerMinMax.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
InstEmitMemory.cs
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Fix shader 8-bit and 16-bit STS/STG (#2741)
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2021-10-18 20:24:15 -03:00 |
InstEmitMove.cs
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Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
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2022-04-08 12:42:39 +02:00 |
InstEmitMultifunction.cs
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Implement remaining shader double-precision instructions (#2845)
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2021-12-08 17:54:12 -03:00 |
InstEmitNop.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
InstEmitPredicate.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
InstEmitShift.cs
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Implement SHF (funnel shift) shader instruction (#2702)
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2021-10-17 17:02:20 -03:00 |
InstEmitSurface.cs
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Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
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2022-10-03 20:40:22 -03:00 |
InstEmitter.cs
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InstEmitTexture.cs
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Fix bindless 1D textures having a buffer type on the shader (#3697)
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2022-09-13 08:53:55 +02:00 |
InstEmitVideoArithmetic.cs
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Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
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2022-04-08 12:42:39 +02:00 |
InstEmitVideoMinMax.cs
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Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
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2022-04-08 12:42:39 +02:00 |
InstEmitWarp.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
Lop3Expression.cs
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Lop3Expression: Optimize expressions (#3184)
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2022-04-08 11:17:38 +02:00 |