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* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments |
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.. | ||
Effect | ||
Performance | ||
Sink | ||
AudioRendererConfiguration.cs | ||
BehaviourErrorInfoOutStatus.cs | ||
BiquadFilterParameter.cs | ||
EffectInParameter.cs | ||
EffectOutStatus.cs | ||
MemoryPoolInParameter.cs | ||
MemoryPoolOutStatus.cs | ||
MixInParameterDirtyOnlyUpdate.cs | ||
MixParameter.cs | ||
RendererInfoOutStatus.cs | ||
SinkInParameter.cs | ||
SinkOutStatus.cs | ||
SplitterDestinationInParameter.cs | ||
SplitterInParameter.cs | ||
SplitterInParameterHeader.cs | ||
VoiceChannelResourceInParameter.cs | ||
VoiceInParameter.cs | ||
VoiceOutStatus.cs |