..
BlendState.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
BlendStateCommon.cs
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
Boolean32.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
ClearColors.cs
Initial work
2020-01-09 02:13:00 +01:00
Condition.cs
Initial work
2020-01-09 02:13:00 +01:00
ConditionState.cs
Initial work
2020-01-09 02:13:00 +01:00
CopyBufferParams.cs
Initial work
2020-01-09 02:13:00 +01:00
CopyBufferSwizzle.cs
Initial work
2020-01-09 02:13:00 +01:00
CopyBufferTexture.cs
Initial work
2020-01-09 02:13:00 +01:00
CopyRegion.cs
Initial work
2020-01-09 02:13:00 +01:00
CopyTexture.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
CopyTextureControl.cs
Initial work
2020-01-09 02:13:00 +01:00
DepthBiasState.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
FaceState.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
GpuState.cs
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
GpuStateTable.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
GpuVa.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
IndexBufferState.cs
Initial work
2020-01-09 02:13:00 +01:00
Inline2MemoryParams.cs
Initial work
2020-01-09 02:13:00 +01:00
MemoryLayout.cs
Initial work
2020-01-09 02:13:00 +01:00
MethodOffset.cs
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
PoolState.cs
Initial work
2020-01-09 02:13:00 +01:00
PrimitiveRestartState.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs
Initial work
2020-01-09 02:13:00 +01:00
ReportCounterType.cs
Initial work
2020-01-09 02:13:00 +01:00
ReportMode.cs
Initial work
2020-01-09 02:13:00 +01:00
ReportState.cs
Initial work
2020-01-09 02:13:00 +01:00
ResetCounterType.cs
Initial work
2020-01-09 02:13:00 +01:00
RtColorMask.cs
Initial work
2020-01-09 02:13:00 +01:00
RtColorState.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
RtControl.cs
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
RtDepthStencilState.cs
Initial work
2020-01-09 02:13:00 +01:00
RtFormat.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
SamplerIndex.cs
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
ShaderState.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
ShaderType.cs
Initial work
2020-01-09 02:13:00 +01:00
Size3D.cs
Initial work
2020-01-09 02:13:00 +01:00
StateWriteFlags.cs
Initial work
2020-01-09 02:13:00 +01:00
StencilBackMasks.cs
Initial work
2020-01-09 02:13:00 +01:00
StencilBackTestState.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
StencilTestState.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
UniformBufferState.cs
Initial work
2020-01-09 02:13:00 +01:00
VertexAttribState.cs
Initial work
2020-01-09 02:13:00 +01:00
VertexBufferDrawState.cs
Initial work
2020-01-09 02:13:00 +01:00
VertexBufferState.cs
Initial work
2020-01-09 02:13:00 +01:00
ViewportExtents.cs
Initial work
2020-01-09 02:13:00 +01:00
ViewportTransform.cs
Initial work
2020-01-09 02:13:00 +01:00