..
AtomicOp.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
BitfieldExtensions.cs
Initial work
2020-01-09 02:13:00 +01:00
Block.cs
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
Condition.cs
Initial work
2020-01-09 02:13:00 +01:00
ConditionalOperation.cs
Initial work
2020-01-09 02:13:00 +01:00
Decoder.cs
Make the shader translator more error resilient
2020-01-09 02:13:00 +01:00
DecoderHelper.cs
Initial work
2020-01-09 02:13:00 +01:00
FPHalfSwizzle.cs
Initial work
2020-01-09 02:13:00 +01:00
FPMultiplyScale.cs
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
FPType.cs
Initial work
2020-01-09 02:13:00 +01:00
ImageComponents.cs
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
ImageDimensions.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
IntegerCondition.cs
Initial work
2020-01-09 02:13:00 +01:00
IntegerHalfPart.cs
Initial work
2020-01-09 02:13:00 +01:00
IntegerShift.cs
Initial work
2020-01-09 02:13:00 +01:00
IntegerSize.cs
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
IntegerType.cs
Initial work
2020-01-09 02:13:00 +01:00
InterpolationMode.cs
Initial work
2020-01-09 02:13:00 +01:00
IOpCode.cs
Initial work
2020-01-09 02:13:00 +01:00
IOpCodeAlu.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
IOpCodeCbuf.cs
Initial work
2020-01-09 02:13:00 +01:00
IOpCodeFArith.cs
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
IOpCodeHfma.cs
Initial work
2020-01-09 02:13:00 +01:00
IOpCodeImm.cs
Initial work
2020-01-09 02:13:00 +01:00
IOpCodeImmF.cs
Initial work
2020-01-09 02:13:00 +01:00
IOpCodeLop.cs
Initial work
2020-01-09 02:13:00 +01:00
IOpCodePredicate39.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
IOpCodeRa.cs
Initial work
2020-01-09 02:13:00 +01:00
IOpCodeRc.cs
Initial work
2020-01-09 02:13:00 +01:00
IOpCodeRd.cs
Initial work
2020-01-09 02:13:00 +01:00
IOpCodeReg.cs
Initial work
2020-01-09 02:13:00 +01:00
IOpCodeRegCbuf.cs
Initial work
2020-01-09 02:13:00 +01:00
LogicalOperation.cs
Initial work
2020-01-09 02:13:00 +01:00
MufuOperation.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCode.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeAlu.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeAluCbuf.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeAluImm.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeAluImm2x10.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeAluImm32.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeAluReg.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeAluRegCbuf.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeAtom.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
OpCodeAttribute.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeBranch.cs
Partial support for branch with CC, and fix a edge case of branch out of loop on shaders
2020-01-09 02:13:00 +01:00
OpCodeBranchIndir.cs
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
OpCodeBranchPop.cs
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
OpCodeExit.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeFArith.cs
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
OpCodeFArithCbuf.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeFArithImm.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeFArithImm32.cs
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
OpCodeFArithReg.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeFArithRegCbuf.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeFsetImm.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeHfma.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeHfmaCbuf.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeHfmaImm2x10.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeHfmaImm32.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeHfmaReg.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeHfmaRegCbuf.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeHsetImm2x10.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeImage.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
OpCodeIpa.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeLdc.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeLop.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeLopCbuf.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeLopImm.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeLopImm32.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeLopReg.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeMemory.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodePset.cs
Add PSET shader instruction
2020-01-09 02:13:00 +01:00
OpCodePush.cs
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
OpCodeRed.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
OpCodeSet.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeSetCbuf.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeSetImm.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeSetReg.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeShuffle.cs
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
OpCodeTable.cs
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
OpCodeTex.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeTexB.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeTexs.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeTexture.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeTextureScalar.cs
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
OpCodeTld.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeTld4.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeTld4s.cs
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
OpCodeTlds.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeTxd.cs
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
OpCodeVideo.cs
Initial work
2020-01-09 02:13:00 +01:00
OpCodeVote.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
ReductionType.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
Register.cs
Initial work
2020-01-09 02:13:00 +01:00
RegisterConsts.cs
Initial work
2020-01-09 02:13:00 +01:00
RegisterType.cs
Initial work
2020-01-09 02:13:00 +01:00
RoundingMode.cs
Initial work
2020-01-09 02:13:00 +01:00
ShuffleType.cs
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
SystemRegister.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
TexelLoadTarget.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
TextureDimensions.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureGatherOffset.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureLodMode.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureProperty.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureTarget.cs
Initial work
2020-01-09 02:13:00 +01:00
VoteOp.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
XmadCMode.cs
Initial work
2020-01-09 02:13:00 +01:00