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Ryujinx/Ryujinx.Common/System/ForceDpiAware.cs
Mary 57d3296ba4
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00

52 lines
1.5 KiB
C#

using Ryujinx.Common.Logging;
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Common.System
{
public static class ForceDpiAware
{
[DllImport("user32.dll")]
private static extern bool SetProcessDPIAware();
private static readonly double _standardDpiScale = 96.0;
private static readonly double _maxScaleFactor = 1.25;
/// <summary>
/// Marks the application as DPI-Aware when running on the Windows operating system.
/// </summary>
public static void Windows()
{
// Make process DPI aware for proper window sizing on high-res screens.
if (OperatingSystem.IsWindowsVersionAtLeast(6))
{
SetProcessDPIAware();
}
}
public static double GetWindowScaleFactor()
{
double userDpiScale = 96.0;
try
{
if (OperatingSystem.IsWindows())
{
userDpiScale = Graphics.FromHwnd(IntPtr.Zero).DpiX;
}
else
{
// TODO: Linux support
}
}
catch (Exception e)
{
Logger.Warning?.Print(LogClass.Application, $"Couldn't determine monitor DPI: {e.Message}");
}
return Math.Min(userDpiScale / _standardDpiScale, _maxScaleFactor);
}
}
}