mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 08:06:41 +00:00
4905101df1
* Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions * Shader cache version bump
425 lines
18 KiB
C#
425 lines
18 KiB
C#
using Ryujinx.Common;
|
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.StructuredIr;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using static Spv.Specification;
|
|
|
|
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|
{
|
|
using SpvInstruction = Spv.Generator.Instruction;
|
|
using SpvLiteralInteger = Spv.Generator.LiteralInteger;
|
|
|
|
using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
|
|
using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
|
|
|
|
static class SpirvGenerator
|
|
{
|
|
// Resource pools for Spirv generation. Note: Increase count when more threads are being used.
|
|
private const int GeneratorPoolCount = 1;
|
|
private static ObjectPool<SpvInstructionPool> InstructionPool;
|
|
private static ObjectPool<SpvLiteralIntegerPool> IntegerPool;
|
|
private static object PoolLock;
|
|
|
|
static SpirvGenerator()
|
|
{
|
|
InstructionPool = new (() => new SpvInstructionPool(), GeneratorPoolCount);
|
|
IntegerPool = new (() => new SpvLiteralIntegerPool(), GeneratorPoolCount);
|
|
PoolLock = new object();
|
|
}
|
|
|
|
private const HelperFunctionsMask NeedsInvocationIdMask =
|
|
HelperFunctionsMask.Shuffle |
|
|
HelperFunctionsMask.ShuffleDown |
|
|
HelperFunctionsMask.ShuffleUp |
|
|
HelperFunctionsMask.ShuffleXor |
|
|
HelperFunctionsMask.SwizzleAdd;
|
|
|
|
public static byte[] Generate(StructuredProgramInfo info, ShaderConfig config)
|
|
{
|
|
SpvInstructionPool instPool;
|
|
SpvLiteralIntegerPool integerPool;
|
|
|
|
lock (PoolLock)
|
|
{
|
|
instPool = InstructionPool.Allocate();
|
|
integerPool = IntegerPool.Allocate();
|
|
}
|
|
|
|
CodeGenContext context = new CodeGenContext(info, config, instPool, integerPool);
|
|
|
|
context.AddCapability(Capability.GroupNonUniformBallot);
|
|
context.AddCapability(Capability.GroupNonUniformShuffle);
|
|
context.AddCapability(Capability.GroupNonUniformVote);
|
|
context.AddCapability(Capability.ImageBuffer);
|
|
context.AddCapability(Capability.ImageGatherExtended);
|
|
context.AddCapability(Capability.ImageQuery);
|
|
context.AddCapability(Capability.SampledBuffer);
|
|
|
|
if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
|
|
{
|
|
context.AddCapability(Capability.TransformFeedback);
|
|
}
|
|
|
|
if (config.Stage == ShaderStage.Fragment)
|
|
{
|
|
if (context.Info.Inputs.Contains(AttributeConsts.Layer))
|
|
{
|
|
context.AddCapability(Capability.Geometry);
|
|
}
|
|
|
|
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
|
{
|
|
context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
|
|
context.AddExtension("SPV_EXT_fragment_shader_interlock");
|
|
}
|
|
}
|
|
else if (config.Stage == ShaderStage.Geometry)
|
|
{
|
|
context.AddCapability(Capability.Geometry);
|
|
|
|
if (config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
|
{
|
|
context.AddExtension("SPV_NV_geometry_shader_passthrough");
|
|
context.AddCapability(Capability.GeometryShaderPassthroughNV);
|
|
}
|
|
}
|
|
else if (config.Stage == ShaderStage.TessellationControl || config.Stage == ShaderStage.TessellationEvaluation)
|
|
{
|
|
context.AddCapability(Capability.Tessellation);
|
|
}
|
|
else if (config.Stage == ShaderStage.Vertex)
|
|
{
|
|
context.AddCapability(Capability.DrawParameters);
|
|
}
|
|
|
|
Declarations.DeclareAll(context, info);
|
|
|
|
if ((info.HelperFunctionsMask & NeedsInvocationIdMask) != 0)
|
|
{
|
|
Declarations.DeclareInvocationId(context);
|
|
}
|
|
|
|
for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
|
|
{
|
|
var function = info.Functions[funcIndex];
|
|
var retType = context.GetType(function.ReturnType.Convert());
|
|
|
|
var funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length];
|
|
|
|
for (int argIndex = 0; argIndex < funcArgs.Length; argIndex++)
|
|
{
|
|
var argType = context.GetType(function.GetArgumentType(argIndex).Convert());
|
|
var argPointerType = context.TypePointer(StorageClass.Function, argType);
|
|
funcArgs[argIndex] = argPointerType;
|
|
}
|
|
|
|
var funcType = context.TypeFunction(retType, false, funcArgs);
|
|
var spvFunc = context.Function(retType, FunctionControlMask.MaskNone, funcType);
|
|
|
|
context.DeclareFunction(funcIndex, function, spvFunc);
|
|
}
|
|
|
|
for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
|
|
{
|
|
Generate(context, info, funcIndex);
|
|
}
|
|
|
|
byte[] result = context.Generate();
|
|
|
|
lock (PoolLock)
|
|
{
|
|
InstructionPool.Release(instPool);
|
|
IntegerPool.Release(integerPool);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
private static void Generate(CodeGenContext context, StructuredProgramInfo info, int funcIndex)
|
|
{
|
|
var function = info.Functions[funcIndex];
|
|
|
|
(_, var spvFunc) = context.GetFunction(funcIndex);
|
|
|
|
context.AddFunction(spvFunc);
|
|
context.StartFunction();
|
|
|
|
Declarations.DeclareParameters(context, function);
|
|
|
|
context.EnterBlock(function.MainBlock);
|
|
|
|
Declarations.DeclareLocals(context, function);
|
|
Declarations.DeclareLocalForArgs(context, info.Functions);
|
|
|
|
Generate(context, function.MainBlock);
|
|
|
|
// Functions must always end with a return.
|
|
if (!(function.MainBlock.Last is AstOperation operation) ||
|
|
(operation.Inst != Instruction.Return && operation.Inst != Instruction.Discard))
|
|
{
|
|
context.Return();
|
|
}
|
|
|
|
context.FunctionEnd();
|
|
|
|
if (funcIndex == 0)
|
|
{
|
|
context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface());
|
|
|
|
if (context.Config.Stage == ShaderStage.TessellationControl)
|
|
{
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
|
|
}
|
|
else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
|
|
{
|
|
switch (context.Config.GpuAccessor.QueryTessPatchType())
|
|
{
|
|
case TessPatchType.Isolines:
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.Isolines);
|
|
break;
|
|
case TessPatchType.Triangles:
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.Triangles);
|
|
break;
|
|
case TessPatchType.Quads:
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.Quads);
|
|
break;
|
|
}
|
|
|
|
switch (context.Config.GpuAccessor.QueryTessSpacing())
|
|
{
|
|
case TessSpacing.EqualSpacing:
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual);
|
|
break;
|
|
case TessSpacing.FractionalEventSpacing:
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalEven);
|
|
break;
|
|
case TessSpacing.FractionalOddSpacing:
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalOdd);
|
|
break;
|
|
}
|
|
|
|
bool tessCw = context.Config.GpuAccessor.QueryTessCw();
|
|
|
|
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
|
{
|
|
// We invert the front face on Vulkan backend, so we need to do that here aswell.
|
|
tessCw = !tessCw;
|
|
}
|
|
|
|
if (tessCw)
|
|
{
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw);
|
|
}
|
|
else
|
|
{
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw);
|
|
}
|
|
}
|
|
else if (context.Config.Stage == ShaderStage.Geometry)
|
|
{
|
|
InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
|
|
|
|
context.AddExecutionMode(spvFunc, inputTopology switch
|
|
{
|
|
InputTopology.Points => ExecutionMode.InputPoints,
|
|
InputTopology.Lines => ExecutionMode.InputLines,
|
|
InputTopology.LinesAdjacency => ExecutionMode.InputLinesAdjacency,
|
|
InputTopology.Triangles => ExecutionMode.Triangles,
|
|
InputTopology.TrianglesAdjacency => ExecutionMode.InputTrianglesAdjacency,
|
|
_ => throw new InvalidOperationException($"Invalid input topology \"{inputTopology}\".")
|
|
});
|
|
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
|
|
|
|
context.AddExecutionMode(spvFunc, context.Config.OutputTopology switch
|
|
{
|
|
OutputTopology.PointList => ExecutionMode.OutputPoints,
|
|
OutputTopology.LineStrip => ExecutionMode.OutputLineStrip,
|
|
OutputTopology.TriangleStrip => ExecutionMode.OutputTriangleStrip,
|
|
_ => throw new InvalidOperationException($"Invalid output topology \"{context.Config.OutputTopology}\".")
|
|
});
|
|
|
|
int maxOutputVertices = context.Config.GpPassthrough ? context.InputVertices : context.Config.MaxOutputVertices;
|
|
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)maxOutputVertices);
|
|
}
|
|
else if (context.Config.Stage == ShaderStage.Fragment)
|
|
{
|
|
context.AddExecutionMode(spvFunc, context.Config.Options.TargetApi == TargetApi.Vulkan
|
|
? ExecutionMode.OriginUpperLeft
|
|
: ExecutionMode.OriginLowerLeft);
|
|
|
|
if (context.Outputs.ContainsKey(AttributeConsts.FragmentOutputDepth))
|
|
{
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing);
|
|
}
|
|
|
|
if (context.Config.GpuAccessor.QueryEarlyZForce())
|
|
{
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests);
|
|
}
|
|
|
|
if ((info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0 &&
|
|
context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
|
{
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT);
|
|
}
|
|
}
|
|
else if (context.Config.Stage == ShaderStage.Compute)
|
|
{
|
|
var localSizeX = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeX();
|
|
var localSizeY = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeY();
|
|
var localSizeZ = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeZ();
|
|
|
|
context.AddExecutionMode(
|
|
spvFunc,
|
|
ExecutionMode.LocalSize,
|
|
localSizeX,
|
|
localSizeY,
|
|
localSizeZ);
|
|
}
|
|
|
|
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
|
|
{
|
|
context.AddExecutionMode(spvFunc, ExecutionMode.Xfb);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void Generate(CodeGenContext context, AstBlock block)
|
|
{
|
|
AstBlockVisitor visitor = new AstBlockVisitor(block);
|
|
|
|
var loopTargets = new Dictionary<AstBlock, (SpvInstruction, SpvInstruction)>();
|
|
|
|
context.LoopTargets = loopTargets;
|
|
|
|
visitor.BlockEntered += (sender, e) =>
|
|
{
|
|
AstBlock mergeBlock = e.Block.Parent;
|
|
|
|
if (e.Block.Type == AstBlockType.If)
|
|
{
|
|
AstBlock ifTrueBlock = e.Block;
|
|
AstBlock ifFalseBlock;
|
|
|
|
if (AstHelper.Next(e.Block) is AstBlock nextBlock && nextBlock.Type == AstBlockType.Else)
|
|
{
|
|
ifFalseBlock = nextBlock;
|
|
}
|
|
else
|
|
{
|
|
ifFalseBlock = mergeBlock;
|
|
}
|
|
|
|
var condition = context.Get(AggregateType.Bool, e.Block.Condition);
|
|
|
|
context.SelectionMerge(context.GetNextLabel(mergeBlock), SelectionControlMask.MaskNone);
|
|
context.BranchConditional(condition, context.GetNextLabel(ifTrueBlock), context.GetNextLabel(ifFalseBlock));
|
|
}
|
|
else if (e.Block.Type == AstBlockType.DoWhile)
|
|
{
|
|
var continueTarget = context.Label();
|
|
|
|
loopTargets.Add(e.Block, (context.NewBlock(), continueTarget));
|
|
|
|
context.LoopMerge(context.GetNextLabel(mergeBlock), continueTarget, LoopControlMask.MaskNone);
|
|
context.Branch(context.GetFirstLabel(e.Block));
|
|
}
|
|
|
|
context.EnterBlock(e.Block);
|
|
};
|
|
|
|
visitor.BlockLeft += (sender, e) =>
|
|
{
|
|
if (e.Block.Parent != null)
|
|
{
|
|
if (e.Block.Type == AstBlockType.DoWhile)
|
|
{
|
|
// This is a loop, we need to jump back to the loop header
|
|
// if the condition is true.
|
|
AstBlock mergeBlock = e.Block.Parent;
|
|
|
|
(var loopTarget, var continueTarget) = loopTargets[e.Block];
|
|
|
|
context.Branch(continueTarget);
|
|
context.AddLabel(continueTarget);
|
|
|
|
var condition = context.Get(AggregateType.Bool, e.Block.Condition);
|
|
|
|
context.BranchConditional(condition, loopTarget, context.GetNextLabel(mergeBlock));
|
|
}
|
|
else
|
|
{
|
|
// We only need a branch if the last instruction didn't
|
|
// already cause the program to exit or jump elsewhere.
|
|
bool lastIsCf = e.Block.Last is AstOperation lastOp &&
|
|
(lastOp.Inst == Instruction.Discard ||
|
|
lastOp.Inst == Instruction.LoopBreak ||
|
|
lastOp.Inst == Instruction.LoopContinue ||
|
|
lastOp.Inst == Instruction.Return);
|
|
|
|
if (!lastIsCf)
|
|
{
|
|
context.Branch(context.GetNextLabel(e.Block.Parent));
|
|
}
|
|
}
|
|
|
|
bool hasElse = AstHelper.Next(e.Block) is AstBlock nextBlock &&
|
|
(nextBlock.Type == AstBlockType.Else ||
|
|
nextBlock.Type == AstBlockType.ElseIf);
|
|
|
|
// Re-enter the parent block.
|
|
if (e.Block.Parent != null && !hasElse)
|
|
{
|
|
context.EnterBlock(e.Block.Parent);
|
|
}
|
|
}
|
|
};
|
|
|
|
foreach (IAstNode node in visitor.Visit())
|
|
{
|
|
if (node is AstAssignment assignment)
|
|
{
|
|
var dest = (AstOperand)assignment.Destination;
|
|
|
|
if (dest.Type == OperandType.LocalVariable)
|
|
{
|
|
var source = context.Get(dest.VarType.Convert(), assignment.Source);
|
|
context.Store(context.GetLocalPointer(dest), source);
|
|
}
|
|
else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch)
|
|
{
|
|
bool perPatch = dest.Type == OperandType.AttributePerPatch;
|
|
|
|
if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true, perPatch))
|
|
{
|
|
AggregateType elemType;
|
|
|
|
var elemPointer = perPatch
|
|
? context.GetAttributePerPatchElemPointer(dest.Value, true, out elemType)
|
|
: context.GetAttributeElemPointer(dest.Value, true, null, out elemType);
|
|
|
|
context.Store(elemPointer, context.Get(elemType, assignment.Source));
|
|
}
|
|
}
|
|
else if (dest.Type == OperandType.Argument)
|
|
{
|
|
var source = context.Get(dest.VarType.Convert(), assignment.Source);
|
|
context.Store(context.GetArgumentPointer(dest), source);
|
|
}
|
|
else
|
|
{
|
|
throw new NotImplementedException(dest.Type.ToString());
|
|
}
|
|
}
|
|
else if (node is AstOperation operation)
|
|
{
|
|
Instructions.Generate(context, operation);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|