1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-14 17:36:42 +00:00
Ryujinx/Ryujinx.HLE/HOS/Services/Time/TimeZone/TimeZoneManager.cs
Mary-nyan c6d05301aa
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.
2022-11-09 20:22:43 +01:00

261 lines
7.3 KiB
C#

using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using System;
using System.IO;
namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
{
class TimeZoneManager
{
private bool _isInitialized;
private Box<TimeZoneRule> _myRules;
private string _deviceLocationName;
private UInt128 _timeZoneRuleVersion;
private uint _totalLocationNameCount;
private SteadyClockTimePoint _timeZoneUpdateTimePoint;
private object _lock;
public TimeZoneManager()
{
_isInitialized = false;
_deviceLocationName = "UTC";
_timeZoneRuleVersion = new UInt128();
_lock = new object();
_myRules = new Box<TimeZoneRule>();
_timeZoneUpdateTimePoint = SteadyClockTimePoint.GetRandom();
}
public bool IsInitialized()
{
bool res;
lock (_lock)
{
res = _isInitialized;
}
return res;
}
public void MarkInitialized()
{
lock (_lock)
{
_isInitialized = true;
}
}
public ResultCode GetDeviceLocationName(out string deviceLocationName)
{
ResultCode result = ResultCode.UninitializedClock;
deviceLocationName = null;
lock (_lock)
{
if (_isInitialized)
{
deviceLocationName = _deviceLocationName;
result = ResultCode.Success;
}
}
return result;
}
public ResultCode SetDeviceLocationNameWithTimeZoneRule(string locationName, Stream timeZoneBinaryStream)
{
ResultCode result = ResultCode.TimeZoneConversionFailed;
lock (_lock)
{
Box<TimeZoneRule> rules = new Box<TimeZoneRule>();
bool timeZoneConversionSuccess = TimeZone.ParseTimeZoneBinary(ref rules.Data, timeZoneBinaryStream);
if (timeZoneConversionSuccess)
{
_deviceLocationName = locationName;
_myRules = rules;
result = ResultCode.Success;
}
}
return result;
}
public void SetTotalLocationNameCount(uint totalLocationNameCount)
{
lock (_lock)
{
_totalLocationNameCount = totalLocationNameCount;
}
}
public ResultCode GetTotalLocationNameCount(out uint totalLocationNameCount)
{
ResultCode result = ResultCode.UninitializedClock;
totalLocationNameCount = 0;
lock (_lock)
{
if (_isInitialized)
{
totalLocationNameCount = _totalLocationNameCount;
result = ResultCode.Success;
}
}
return result;
}
public ResultCode SetUpdatedTime(SteadyClockTimePoint timeZoneUpdatedTimePoint, bool bypassUninitialized = false)
{
ResultCode result = ResultCode.UninitializedClock;
lock (_lock)
{
if (_isInitialized || bypassUninitialized)
{
_timeZoneUpdateTimePoint = timeZoneUpdatedTimePoint;
result = ResultCode.Success;
}
}
return result;
}
public ResultCode GetUpdatedTime(out SteadyClockTimePoint timeZoneUpdatedTimePoint)
{
ResultCode result;
lock (_lock)
{
if (_isInitialized)
{
timeZoneUpdatedTimePoint = _timeZoneUpdateTimePoint;
result = ResultCode.Success;
}
else
{
timeZoneUpdatedTimePoint = SteadyClockTimePoint.GetRandom();
result = ResultCode.UninitializedClock;
}
}
return result;
}
public ResultCode ParseTimeZoneRuleBinary(ref TimeZoneRule outRules, Stream timeZoneBinaryStream)
{
ResultCode result = ResultCode.Success;
lock (_lock)
{
bool timeZoneConversionSuccess = TimeZone.ParseTimeZoneBinary(ref outRules, timeZoneBinaryStream);
if (!timeZoneConversionSuccess)
{
result = ResultCode.TimeZoneConversionFailed;
}
}
return result;
}
public void SetTimeZoneRuleVersion(UInt128 timeZoneRuleVersion)
{
lock (_lock)
{
_timeZoneRuleVersion = timeZoneRuleVersion;
}
}
public ResultCode GetTimeZoneRuleVersion(out UInt128 timeZoneRuleVersion)
{
ResultCode result;
lock (_lock)
{
if (_isInitialized)
{
timeZoneRuleVersion = _timeZoneRuleVersion;
result = ResultCode.Success;
}
else
{
timeZoneRuleVersion = new UInt128();
result = ResultCode.UninitializedClock;
}
}
return result;
}
public ResultCode ToCalendarTimeWithMyRules(long time, out CalendarInfo calendar)
{
ResultCode result;
lock (_lock)
{
if (_isInitialized)
{
result = ToCalendarTime(in _myRules.Data, time, out calendar);
}
else
{
calendar = new CalendarInfo();
result = ResultCode.UninitializedClock;
}
}
return result;
}
public ResultCode ToCalendarTime(in TimeZoneRule rules, long time, out CalendarInfo calendar)
{
ResultCode result;
lock (_lock)
{
result = TimeZone.ToCalendarTime(in rules, time, out calendar);
}
return result;
}
public ResultCode ToPosixTimeWithMyRules(CalendarTime calendarTime, out long posixTime)
{
ResultCode result;
lock (_lock)
{
if (_isInitialized)
{
result = ToPosixTime(in _myRules.Data, calendarTime, out posixTime);
}
else
{
posixTime = 0;
result = ResultCode.UninitializedClock;
}
}
return result;
}
public ResultCode ToPosixTime(in TimeZoneRule rules, CalendarTime calendarTime, out long posixTime)
{
ResultCode result;
lock (_lock)
{
result = TimeZone.ToPosixTime(in rules, calendarTime, out posixTime);
}
return result;
}
}
}