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4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
33 lines
964 B
C#
33 lines
964 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct Viewport
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{
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public Rectangle<float> Region { get; }
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public ViewportSwizzle SwizzleX { get; }
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public ViewportSwizzle SwizzleY { get; }
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public ViewportSwizzle SwizzleZ { get; }
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public ViewportSwizzle SwizzleW { get; }
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public float DepthNear { get; }
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public float DepthFar { get; }
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public Viewport(
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Rectangle<float> region,
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ViewportSwizzle swizzleX,
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ViewportSwizzle swizzleY,
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ViewportSwizzle swizzleZ,
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ViewportSwizzle swizzleW,
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float depthNear,
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float depthFar)
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{
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Region = region;
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SwizzleX = swizzleX;
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SwizzleY = swizzleY;
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SwizzleZ = swizzleZ;
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SwizzleW = swizzleW;
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DepthNear = depthNear;
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DepthFar = depthFar;
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}
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}
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}
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