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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
Assembler.cs | ||
AssemblerTable.cs | ||
CallConvName.cs | ||
CallingConvention.cs | ||
CodeGenCommon.cs | ||
CodeGenContext.cs | ||
CodeGenerator.cs | ||
HardwareCapabilities.cs | ||
IntrinsicInfo.cs | ||
IntrinsicTable.cs | ||
IntrinsicType.cs | ||
PreAllocator.cs | ||
X86Condition.cs | ||
X86Instruction.cs | ||
X86Optimizer.cs | ||
X86Register.cs |