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Ryujinx/Ryujinx.Graphics.GAL/IRenderer.cs
emmauss 28618c58d7
Add Screenshot Feature (#2354)
* Add internal screenshot  capabilities

* update version notice
2021-06-28 22:09:43 +02:00

52 lines
1.3 KiB
C#

using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.GAL
{
public interface IRenderer : IDisposable
{
event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
IPipeline Pipeline { get; }
IWindow Window { get; }
void BackgroundContextAction(Action action);
IShader CompileShader(ShaderStage stage, string code);
BufferHandle CreateBuffer(int size);
IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info, float scale);
void CreateSync(ulong id);
void DeleteBuffer(BufferHandle buffer);
byte[] GetBufferData(BufferHandle buffer, int offset, int size);
Capabilities GetCapabilities();
IProgram LoadProgramBinary(byte[] programBinary);
void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);
void UpdateCounters();
void PreFrame();
ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
void ResetCounter(CounterType type);
void WaitSync(ulong id);
void Initialize(GraphicsDebugLevel logLevel);
void Screenshot();
}
}