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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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PartialUnmaps | ||
ArrayPtr.cs | ||
Box.cs | ||
IArray.cs | ||
Ptr.cs | ||
SpanOrArray.cs | ||
StructArrayHelpers.cs | ||
StructByteArrayHelpers.cs |